@gsl77 Go to a grass land, face towards the sun, you should see the original AO is trash-like making all those black noises hovering the grass. You should also see without this adjustment the original AO flickering whenenver there some thin bars in front of the wall. This settings is a live saver.
After trying vairous recent complex graphics mods, I find this simple yet elegant. Maybe an ten-year-old game was never meant to be relying on heavy enb and loads of overhaulings to make it apperas as next-gen GTA 6. Still, wish the 3.0+ version had come out. Salute to you @Xilandro.
@Cwils2001 untick the first effect: Use Original Post Processing (should be this name). I presume you're using other graphics mod like nve? Or just go search for "Point of reality", which is a preset of PRSA for nve.
@gsl77 Go to a grass land, face towards the sun, you should see the original AO is trash-like making all those black noises hovering the grass. You should also see without this adjustment the original AO flickering whenenver there some thin bars in front of the wall. This settings is a live saver.
@Orvos Really liked this kind of standalone timecycle, can we expect the release of 2.4 soon?
Maybe a bit over-reflective but totally beautiful.
Is it normal that I don't know how to drive anymore after installing this? :D
After trying vairous recent complex graphics mods, I find this simple yet elegant. Maybe an ten-year-old game was never meant to be relying on heavy enb and loads of overhaulings to make it apperas as next-gen GTA 6. Still, wish the 3.0+ version had come out. Salute to you @Xilandro.
@BlomstDK Hi, it's amazing! Do you suggest to use this without any ENB, or maybe stock ENB?
You' re missing d3dcompiler_46e.dll mate.
I can't spawn her, even as addon peds. Could it be the ymt file being broken?
@Jeeves This is good! The performance is awesome.
@Cwils2001 untick the first effect: Use Original Post Processing (should be this name). I presume you're using other graphics mod like nve? Or just go search for "Point of reality", which is a preset of PRSA for nve.