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@theBmag Thanks for your reply. I tried your recommendation and am no longer encountering the FPS error. However, I am now seeing the following error instead: "RR 0x3814 script.cpp (line 315): Failed to hook CreateTexture function. ### error code: -2147467260".
When I try to export, it looks like EVE is successfully triggered as the rate of the export is much slower than that of the vanilla. However, after a couple of seconds, the export then switches to a very very slow pace, one that is very slow in comparison to the already slow rate of the EVE. When the export finally finished, I saw that it still was exported to the default location (AppData/.../rendered) and the video did not play properly: The video froze on the first frame while the audio continued to play.
Here is the trace: http://www.mediafire.com/file/mda7gd8b3l6sj7a/ExtendedVideoExport_2.log
@nightingale I am getting the error "Failed to hook FPS function. ### error code: -2147467260". When I try the export, nothing is outputted in the EVE output folder I specified, just the default one. Here is the trace: http://www.mediafire.com/file/try7waq0j7ty5rc/ExtendedVideoExport.log
@elsewhat Thanks for your reply! I'm sure most of the animations probably are duplicates, but there are definitely some that I can locate only in the Animation Viewer mod and not in the Scene Director mod, specifically ones pertaining to the Jewel Store Heist. There is a set of animations for the scene in which you fail the mission if you wait too long in the store. In the Animation Viewer the animation names are prefixed with "jh_2_arrest_fail".
I am getting the same error that babouin is getting: "Failed to hook (either FPS, CreateTexture or CreateThread)". The same outcome results for me: Nothing outputted in the EVE output folder, just the usual one in AppData.
@elsewhat Fantastic mod! Thanks for taking the time to create such a powerful tool for machinima developers to use.
I have one small suggestion for improvement. The Animation Viewer mod (https://www.gta5-mods.com/scripts/animation-viewer) seems to have about 5k additional animations that are not included in this mod. Would it be possible to have those additional 5k animations included in this mod in a future enhancement?
@Neutrinobeam Thanks for making this mod and for putting in the time to make it user friendly.
Is there a way to disable the automatic "switch to player" after I die or get arrested? I want the option for my character to die or get busted with its customized skin. It would be nice to have that option configurable somehow.
@DAXminer I'd like to know the answer to this as well. It would be nice to have that option configurable.
@Unmutual Excellent mod! Have you considered changing the animation when cops arrest the player as part of the overhaul? Right now, the player just raises his hands and gets on his knees and the screen fades to black. I was wondering how difficult it would be to extend that animation so that it shows the cops handcuffing the player and taking him to their car. It would help to make that part of the game feel more immersive.
Would it be possible to add animations of the player getting handcuffed to the arrest animation list? I know they exist since there are so many police mods out there (LSPDFR and etc.) @MAFINS
Nice mod! Good assortment of animations to play around with. I noticed that none of the arrest animations are of the player handcuffed though there are definitely such animations in the game, albeit for NPC players. Would it be difficult to include them in the list of arrest animations for the mod?