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@Alberstc There is a package, you need to speak to John Doe who can be found near King B and Alicia as per the quest dialog.
@naindurth @ezatps Please ensure you have ScriptHookDotNet v1.1, later versions may currently break functionality which is why you require this specific version. If that's still not working let me know.
@Axew Try to delete your save file located in: (My Documents > Rockstar Games > GTA V > RPGMod) , verifying you have the prerequisites (latest ScriptHook and especially ScriptHookDotNet v1.1) and restarting GTA.
@Th3_Fr3q Right now I can't disable the standard in-game menu's from getting inputs, hopefully I can do this when the mod tools mature further. You can alternatively use the Numpad controls (check the description) as these are not detected by the in-game menus.
@naindurth Please ensure you are using ScriptHookDotNet v1.1. A link to it can be found in this mod's description.
@Alberstc @erikwidi This is just a technical 'bug' due to the way the mod is setup. There are scripts that the RPG mod uses that aren't detected by ScriptHookDotNet as scripts that run at an interval, e.g. the classes that hold the Player's data (name, level, etc). You can ignore those errors as they have no impact on the mod running.
v0.1.13 is coming soon with a largely requested, and relevant feature! You'll now be able to unlock weapons with SP once you meet the required level. This is the first of many more updates to come which improves the RPG feel of the mod. Once again, sorry for the delay in the update, this project definitely will continue for a long time, but as I work on it in my free time there can be some delays. If you'd like to support this project you can donate towards it, but don't feel you need to. This mod is free and always will be. Enjoy!
@mastergamer3548 Nope. Update coming today :)
Sorry to all who have been waiting for an update, I have some responsibilities and still consider this as a side project for the time being, but I will definitely be updating it for a long time into the foreseeable future, just the intervals between these updates are unpredictable. That being said, a new update or two will be released in the next few days or tomorrow with hopefully a new weapon unlock system, new quests and some fixes.
@MrBDayz Thank you for this response, it definitely helps when people report bugs! As far as I'm aware this could be a scripthookdotnet issue, as when I reload saves through GTA's own save system, I have once had it load the scripts for GTARPG twice, resulting in what you stated above.
If it's a bug of my mod I will definitely find it and resolve the issue, or create a workaround to prevent it if it's not
@preetgurm Have you downloaded the 1.1 version of Scripthookdot net from https://github.com/crosire/scripthookvdotnet/releases/tag/v1.1 and installed it correctly?
@killab I hope to have an update available roughly in the next week.