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  • Gtav76

    I'm not on discord but I can just imagine the discussions (fictional below):
    Noob: I did everything right and my game crashed.
    Dev: Are you using Legacy, Enhanced, Epic, Retail, Steam, or Pirated?
    Noob: I don't know. Is there a mod to tell me that?
    Dev: Where is your GTA5.exe?
    Noob: The what?
    Dev: NVM. What did you install?
    Noob: I did everything I saw on Youtube videos. Xinput1_4.dll, dinput8.dll, dsound.dll, Ultimate ASI Loader, Open Eye Vee, OpenRPF, 3 gameconfigs, 2 versions of the heap and packfile mods, 3 resource mods, weapons limit, no boundaries etc. Can you help me?
    Dev: I'm going to hurl

    1 hour ago
  • Gtav76

    @Anas0133 I don't think GTA V will allow you to map the screen with coordinates. I could be wrong. That would be cool and would allow you to draw graphics. If you have a link for the second FiveM image, the one below, maybe i can figure a way to adapt that to SP.

    https://imgur.com/a/mFsZ0eV

    1 hour ago
  • Gtav76

    @Anas0133 No bother at all. On the contrary you gave me some great ideas. Unfortunately everyone has different addon files and even for myself, with over 700 addons, you can imagine how much work would be required to map spawn names to real names and brands. I might just do the Ferraris. As for FiveM, it's much more powerful than SP with respect to coding and customization. I'm not into RP at all although I do have my own local FiveM servers. Anyway like said, thank you for the feedback and for your excellent suggestions. TBH, this will be my final script. I've lost the passion and the community is not interested in this script.

    8 hours ago
  • Gtav76

    @Anas0133 Also, I'm confused, you're showing me pictures of existing mods, so why don't you just use those if they already exist. If however, they are FiveM, well that's a very different story because you can do html and tons of other crap with FiveM that are impossible with SP.

    10 hours ago
  • Gtav76

    @Anas0133 Hi. What you want to do is not feasible. It's possible, but it's not feasible. I'll explain what i mean. First let's look at how it would be done. That's the simple part.
    There are 2 options. The simple option is to use Photoshop, that's what I did in the video because I wanted professional level shots. I'm not distributing those images, it was just for my personal use.
    The second option is just little more technical. You need to display 3 things on the screen. The brand logo, the name of the vehicle, and the image of the vehicle. This would be done using the existing code: draw a custom sprite for the brand, one for the vehicle, and the last one would be the vehicle's name/description using scaled text. All of those elements are no-brainers.
    Ok, now the bad news. There are only 2 ways to spawn an addon car through a script. The first, which is seldom used, is to use the vehicle's hash which can be decimal or hex. The second method which is more common is to use the spawn name. In both cases here I'm talking about addon vehicles. Vanilla also have a SVHDN function for the vehicle hash whereas addons use the spawn name in double quotes (or the decimal hash).
    So what is the issue? Well assuming I want to put a Ferrari brand on the screen with a Ferrari vehicle (and I'm assuming the model name by the creator is a Ford or Chevy or Grotti, not a Ferrari) then i have two things and only two things to work with: the hash and the spawn name. I run my script, it captures the information and returns this: 184354586 for the hash and ikx3sf90custom for the spawn name.
    How am I supposed to know what that is? I can't. Now if I look carefully, i realize this is a Ferrari SF 90, but I'm human. I hope you understand now why this won't work. At the start I said it was possible? Yes, it's possible by creating tables that say that the 184354586; ikx3sf90custom, either of the 2, is that Ferrari. But to build that table for thousands of addons is not feasible.

    Expand to read the full comment
    10 hours ago
  • Gtav76

    Have reimagined the concept for this script to make it unique based on a suggestion by @Anas0133.
    Vehicle selection will now be driven by a visual interface - images behind a menu will create the illusion there isn't a menu. Watch the video for more details. Release will come soon as I need to add some configuration settings and this will be my final GTA V mod as I'm mod burned out.

    Note: this pending release is not for everyone. It's only for the most serious car enthusiasts because unlike other mods you actually have to do things yourself like create screenshots or use wallpapers and you will need to edit text files. OMFG, yes, you will need to do work!

    17 hours ago
  • Gtav76

    @Anas0133 Check out the video. Is this what you wanted? Will be released soon.

    17 hours ago
  • Gtav76

    @Anas0133 I'm confused by your request. What exactly do you mean the brand?

    The way this mod works is the script is able to spawn vehicles by reading the name of the files which are given the spawn name. It was really created for addons not for vanilla. The problem with using models of addons is that they are meaningless. For example I have a addon of 250 GTO. What is its brand name? Ferrari 250 GTO, 250 GTO, Ferrari GTO 250 1962? There is no standard name for addons and vehicles only spawn with their hash or spawn name.

    What I have done, in the WIP, is the ability to show the brand/model name on screen. The problem is that mod creators don't care about those names so very frequently they are incorrect. The only solution is for the user to edit hundreds of files and then I would have to guess all the possible naming variations, or have a user created file which the script reads and provides a brand name defined by user. Which is what I've done in the WIP version which isn't uploaded yet.

    TLDR: Vehicles must spawn with "spawn name", example 458it. There is no standard brand/model names for addons.

    1 dag siden
  • Gtav76

    @Anas0133 I just finished implementing the process to have the "real names" of addons cars, but it's user driven because I don't have a table from hashes or from spawn names to real names..in fact that doesn't exist for addons. Why don't you just use the menu in your picture? I prefer images in the center and actually I'm going to increase the size because i find the current ones too small. Finally, I'd like to do something innovative with this, if I can't it's going to the trash heap with all my other mods that don't cut it.

    Anyway, the table I created, to be populated by an interested user, looks like this:
    458it=Ferrari 458 Italia
    250gto62=Ferrari 250 GTO 1962
    308gts=Ferrari 308 GTS
    488misha=Ferrari 488 Misha Designs
    599gto=Ferrari 599 GTO

    the logic:
    string imageFileName = Path.GetFileName(imagePath);
    string vehicleName = Path.GetFileNameWithoutExtension(imageFileName);
    string displayName = vehicleDescriptions.ContainsKey(vehicleName) ? vehicleDescriptions[vehicleName] : vehicleName;

    1 dag siden
  • Gtav76

    @Anas0133
    1. Not sure mean by brands images
    2. To categorize by brands, simply create a subfolder of images
    For example: Ferrari, Ford, Racing Cars, Italian Cars, Convertibles - you decide how to categorize
    As for images, the script doesn't come with images. You can do screen captures of your addons and you can also start with 2500 images from this mod:
    https://www.gta5-mods.com/misc/pack-1-vehicles-previews-for-menyoo-and-add-on-vehicle-spawner

    2 dager siden