Velg en av følgende kategoriene for å begynne å bla gjennom de nyeste GTA 5 mods:
Yeah, AHK1221 no longer maintains it and GTA V isn't something I would be able to dedicate my time to even if I had the knowledge to code in C#, if somebody wanted to re-make it and optimize the code without using the NativeMenu (which slows the script down) they could use this as inspiration I'm sure it could be done.
@jinjie, Oh Okay. rating adjusted then
also, I started working on a 2.5 version but it was taking up too much of my time, it'll never be released likely so just roll with it lol
@hyperspacedude as stated in the description, it requires reshade 3. the enb files go where enb is, the reshade ini goes in the root dir where reshades are supposed to be, and visual settings is self-explanitory
This works with Reshade 3, the 'Realistic Emergency Lighting V2.0' goes in the root folder, and is for Reshade 3, I've been wanting to update this mod, but have been too busy. Nevertheless, it works as it is now. When I update it, I will include better instructions
Maybe you shouldn't exclude electric vehicles, because they have a charge capacity.. But recognize them and use the term 'Charge' instead of 'Consumption'...
@mintyadl Message me, I'll see about giving you access to the source code.
@JonaQ This has to do with the distance in which the vehicles spawn. The vehicles are set so that they only spawn once the player is within a certain distance. If AHK responds, he'll better be able to think of a solution. One way would be to add an option for spawn distances in a value of 1 - 5.
Another solution might be to have a setting to adjust whether a vehicle despawns or not after the player is out of range of the spawn position.
@electricgamers just delete the hot key to open the menu via ini file
What I described above can already be done, by just setting all the vehicles to spawn for that location. So the R feature wouldn't pull the vehicles from a list but would spawn any vehicle in the game from a pre-configured list.
@AHK1221, A 'R' random vehicle option would be a nice feature. It would just extract the vehicles that are in each group, and use those. Example, If you had a group named, 'Group 1' with 10 vehicles and maybe 3 locations. The ability to specify 'Random' as the 11th vehicle in the group, would mean a random vehicle is chosen from the already existing vehicles in the group, and then you add locations for that random vehicle, or add that random vehicle to an already existing group with already existing locations.
A configurable hotkey to quick save a vehicle to either the last group used, or a menu for Quicksave Settings, where options to configure which group the hot-key saves to, with what settings and so forth.
What do you think @AHK1221? Is it worth the time an effort? Has anyone donated or support you on patron? Would you consider implementing this feature if you got more support?