Velg en av følgende kategoriene for å begynne å bla gjennom de nyeste GTA 5 mods:
Lovely, but I actually just discovered a new issue, when the wheel closest to the fuel tank catches on fire, or the tank is exposed to fire it can drop below 700 and ignite, and car explodes as a result. You've also left the engine health debug enabled lol (bottom-middle of the screen), forgot to thank you for the cherry on top with the DisableRecording option, didn't think i needed that till now XD
Also a few more suggestions you could consider for future updates:
MaterialBasedSpeedLimit = false or true
Also, would it be possible to unlock the vehicle speed limit through your current patching method? There are other mods that do this but as soon as you respawn the vehicle, the limit reapplies. Not sure if it would require memory patching to fix that issue. Zolika Menu was the only one to bypass this issue.
Amazing, thank you for considering my suggestion! However, there is a caveat with the implementation. I can see that you're setting the engine health to 5 when it drops to 0 with DisableEngineFire, but the problem here is actually reaching 0 in the first place, when it does it triggers fuel tank catastrophic health degradation, resulting in the tank igniting and exploding at -1000 health. This is why I suggested the additional safeguard parameter, preferably allow it to be set by us because it depends on the vehicles damage settings whether it can break the safeguard before your able to apply addition health, or just set to 100 (This is usually good enough because the engine will still smoke and have sporadic torque unlike DisableEngineSmoke, assuming your able to properly apply the addition health to stop it from dropping below safeguard).
Omg, YES! Finally, a mod that restricts fuel tank health from dropping below 700 casing impact explosions. Been waiting for a standalone mod like this to be available for SP; however, I would like to see an option like "DisableCatastroficEngineFailure", paired with a parameter: "EngineHealthSafeguard = ###" which is used to keep engine health from dropping below the set safeguard, mainly to stop it from dropping into the negatives causing the fuel tank to ignite and the vehicle to explode. This mod would be absolutely perfect with this addition.
This DLC does not work, because you must include all the necessary files in the DLC itself. handling.meta specifically otherwise the game will crash upon spawning the vehicle. You've also defined carcols and carvariations in content.xml despite them not being present in the DLC, this also leads to a crash. If you want to use the default oppressor files, you have to replace the original model, which is what this mod seems to really be.
Ahhhh, and here i thought you said you wouldn't support FiveM, would've followed updates on this if I knew otherwise. Only recently fully deleted it from my PC and need to redownload it.
Ah, so this is why the texture on the back of rocket engine that's on the Voltic is only animated on one side. Awesome patcher.
Is there like any documentation on how to use this? Not seeing any links of guides anywhere. Theres not even any installation directions in the description.
Only one question. Are other players able to see/use vehicles mods that are only installed on 1 clients end? Say I have a vehicle mod installed and a friend doesn’t. Will they be able to access said vehicle?
Looks quite promising so far, love the idea of a straightforward, simple, high quality texture overhaul that just works. Will definitely be keeping track of this.