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  • 42ad75 avatar 1

    @Beacon For Simple Trainer: Model Spawning -> Spawn Ped By Model Name -> e.g. S_M_Y_SEP_01 (or) Bodyguard/Ped Spawning -> Select Model -> Set Model By Name -> e.g. S_M_Y_SEP_01

    5 dager siden
  • 42ad75 avatar 1

    @springtrapxd I don't know how to fix that. I don't model peds. I just export existing peds and then combine their components in a way where there are no/minimal compatibility issues/collisions/glitches regarding clothing (e.g. torso sticking out through body armor).

    26. mars 2024
  • 42ad75 avatar 1

    @vin57 I don't know. I've tested the mod and all of the peds spawn in the FIB Granger correctly.

    22. februar 2024
  • 42ad75 avatar 1

    @TheDman131 I don't think so. This is a SP only mod.

    22. februar 2024
  • 42ad75 avatar 1

    @ChrisPratt I don't know if it can be fixed. Sometimes they spawn in, sometimes they don't. I've tried add-on cargen slots and I've tried overwriting the original cargen slots for that area by "overwriting" them with modded files through the add-on/patch method so no vanilla or DLC files have to be changed.

    22. februar 2024
  • 42ad75 avatar 1

    @Untouchable59807 You need to use a trainer to spawn them in. Or alternatively you could modify "dispatch.meta" and have them spawn in when you have a wanted level.

    5. februar 2024
  • 42ad75 avatar 1

    @Swed1431 I don't know. I don't really have an idea on how to make a lore version of that agency and be able to incorporate it into the mod.

    5. februar 2024
  • 42ad75 avatar 1

    @Michael21107 Yes. There are no .ymap overlaps. Only issue is that there is a "collision" spawn inside the prison where an SASPA Cruiser and SASPA Buffalo spawn right next to a (TheF3nt0n's) Prison Patriot and (TheF3nt0n's) Prison Stockade facing opposite directions (basically the "collision" is that it's just a spawn that looks weird). But the probability of all of those vehicles spawning in at the same time is low.

    30. januar 2024
  • 42ad75 avatar 1

    @damianc623 I don't know. I've tested this mod by having only it installed and with others, so it's unlikely that this is the cause. Have you installed mods, scripts, and files required to run mods in general? I'm sorry I couldn't be of more help.

    7. januar 2024
  • 42ad75 avatar 1

    @Extremal
    1) I don't know what the issue could be. I tested the mod and all of the SWAT officers had weapons. Did you install the "pedpersonality.ymt" and "loadouts.meta" files?
    2) In a future update, I could add female LSPD and LSSD officers to the "dispatch.meta" file, but they won't have physical armor like the male officers. I don't have the software required to model the other agencies female officers or to update the existing ones.
    3) As I mentioned in my previous comment, the issue lies in the amount of jurisdictions the game recognizes. Without the use of a mod or script that overrides that limitation, I can not add SA State Parks Rangers or BCSO to the "dispatch.meta" file. Though there is a possibility I could add BCSO assets in a future update and replace the LSSD with BCSO in a separate "dispatch.meta" file.

    27. desember 2023