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@saulop Definitely a unique mod. I love that you can buy weapons, clothing, vehicles and ammunition on the spot. There is just one issue I have with this, and that is the Persistence.
Because the mod saves the player's progress (what clothing set they are wearing, how much ammo and what weapons they have), I've run into problems getting this to work with mods like Mission Maker and (https://www.gta5-mods.com/scripts/new-respawns-escape-the-police-station-morgue). During any mission, the weapons and clothing of the current ped are reset to what CustomBuyMenu's save is. In regard to the second mod I mentioned, upon respawning in the Morgue or Police Station, the same effect occurs.
Could you add an option to disable the loading of clothes and weapons? I really enjoy everything this mod has to offer, but that's a problem that has been in the way of integration.
@SilverFinish It works. Thank you.
By the way, are you able to implement an alternative way of giving peds fixed displays? While targeting them and pressing the Crouch Key functions as expected in most cases (Guns and Melee Weapons), it doesn't work with Unarmed.
@SilverFinish Fixed Summary Display.
@SilverFinish Awesome. This is just what I needed.
I'm having this weird bug in v1.2.0, though. Dead ped status doesn't disappear unless the ped itself is removed, despite the AboveActiveDurationDead integer being 1,000 milliseconds. Could you add a manual hotkey to remove the status of deceased peds as a quick workaround, should it ever occur?
Is there a way to download former version 1.1? The latest (1.3) has been causing compatibility issues for other mods on my end and I'd like something much more lightweight.
Examples of mod conflictions:
- Ragdolling and getting up causes sprinting to move at the same speed as jogging
- Movement change feature (super sprint) in version 1.3 disallows https://www.gta5-mods.com/scripts/multi-abilities from changing the sprint speed multiplayer when using the slow motion ability.
- Same as above, except it's for Menyoo; There's no way to change the sprint speed multiplier in the Player Options tab.
@CamxxCore This mod is great for wiping out large groups of enemies, and I certainly appreciate the visual work that was put into it, but it would be nice if there was an option to disable the player's immunity to fire and explosions when launching the missile, for more realism. Could you add that in the next update?