xmlSpreadsheetV 1.2
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generates xml files for car packs
.yft/.ytd INPUT
.meta/.oxt/.xml OUTPUT
+ Realistic handling,stats, etc.
check out the forum topic for tutorial!
Credit to Eddlm for making the AutoTurbo script that is included!
Also credit to sp4c3m4n for his LSC Color index that is included!
.yft/.ytd INPUT
.meta/.oxt/.xml OUTPUT
+ Realistic handling,stats, etc.
check out the forum topic for tutorial!
Credit to Eddlm for making the AutoTurbo script that is included!
Also credit to sp4c3m4n for his LSC Color index that is included!
Først Lastet opp: 30. januar 2018
Sist Oppdatert: 4. februar 2018
Last Downloaded: 1 dag siden
9 Kommentarer
generates xml files for car packs
.yft/.ytd INPUT
.meta/.oxt/.xml OUTPUT
+ Realistic handling,stats, etc.
check out the forum topic for tutorial!
Credit to Eddlm for making the AutoTurbo script that is included!
Also credit to sp4c3m4n for his LSC Color index that is included!
.yft/.ytd INPUT
.meta/.oxt/.xml OUTPUT
+ Realistic handling,stats, etc.
check out the forum topic for tutorial!
Credit to Eddlm for making the AutoTurbo script that is included!
Also credit to sp4c3m4n for his LSC Color index that is included!
Først Lastet opp: 30. januar 2018
Sist Oppdatert: 4. februar 2018
Last Downloaded: 1 dag siden
V1.1: fixed bug with carcols.meta generation and fixed erroneous lookup for V6 audiohash (V6 lookup table was not in order, VLOOKUP failed to work)
V1.1.1 tweaked shift values for non-DCT vehicles, fixed driveforce calculation values (forgot to autofill a sheet down)
So I can drag car files into this and generate the xml files for one car pack that includes all the cars?
@Remexy_ something like that. Check out the forum topic for a step by step tutorial. I wish it was as easy as dragging car files and generating the .meta files but I tried to design this sheet to be as easy to use as possible. Find me on discord if you have any problems and I can help :)
@Elektrey Nah I understand it, but I got it right with the concept? If so, you helped me with a major issue that could be easily resolved. I'll have to look more into it though. :)
Here's my rating because I've waited for something like this for a while.
Input data into the one table on the first sheet (the one in the screenshot) and in the output sheet you can select .meta data that is generated from the data you input to insert into your meta files
V1.2: Removed feature of automatically splitting mod-packs based on file size and 4.2gb limit. Seperate DLC packs manually and use a different workbook for each. Tweaked handling values to show realistic gearing for 7,8,9 speeds and updated driveforce calculation for 0-60 times (should be within 0.2 seconds for most cars, slower 0-60 times (10+) will be inaccurate some)
сможешь помочь где его можно взять с size data generator.dat
Hey man, a few things.
1. I've downloaded the v1.2 but it doesn't have the "Input" folder.
2. So I've downloaded v1.0, but the sheet ask me for a pass and I can't even add the pack name
I'm already trying with the v1.1.1.