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44 395
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Information
This script allows you to enable various (disable by default) scenario groups, including NPCs inside AmmuNation stores, Blaine County Savings & Loan, Paleto Bay and Sandy Shores police stations, but also:
Scenarios:
- NPCs inside AmmuNation stores, the Blaine County Savings & Loan, the Paleto Bay and Sandy Shores police stations.
- Guards around Fort Zancudo and the Bolingbroke penitentiary.
- Cops and police vehicles outside the Rancho's towing impoung.
- Security guards at the scrapyard from the "Big Score" preparation mission.
- FIB agents inside the FIB building lobby and office.
- IAA agents and scientists inside the player's facility (The Doomsday Heist DLC).
- NPCs outisde the nightclubs locations (After Hours DLC).
- NPCs at the Diamond casino (The Diamond Casino & Resort DLC).
- NPCs at Cayo Perico (The Cayo Perico Heist DLC).
- NPCs at the car meet building's exterior (both around the building and on the roof) (Los Santos Tuners DLC).
Requirements
Script Hook V .NET.
OpenIV.asi.
Mods folder.
Installation
Import all the files from the "Scenario Files" and "Scenario Files (MP Map Only)" folders in "mods\update\update.rpf\x64\levels\gta5\scenario".
Move "ScenarioGroups.cs" and "ScenarioGroups.ini" in the "scripts" folder. Edit "ScenarioGroups.ini" to choose which groups enable.
Special Thanks
dav90 for the decompiled PSO files.
dexyfex for Codewalker.
Changelog
v3.8
Updated "island_drug_fields.ymt" (scenarios are back to being linked to they're original group, which can be enabled from the ini).
Added a missing entry to the script for the "lost_hangout" scenario group.
This script allows you to enable various (disable by default) scenario groups, including NPCs inside AmmuNation stores, Blaine County Savings & Loan, Paleto Bay and Sandy Shores police stations, but also:
Scenarios:
- NPCs inside AmmuNation stores, the Blaine County Savings & Loan, the Paleto Bay and Sandy Shores police stations.
- Guards around Fort Zancudo and the Bolingbroke penitentiary.
- Cops and police vehicles outside the Rancho's towing impoung.
- Security guards at the scrapyard from the "Big Score" preparation mission.
- FIB agents inside the FIB building lobby and office.
- IAA agents and scientists inside the player's facility (The Doomsday Heist DLC).
- NPCs outisde the nightclubs locations (After Hours DLC).
- NPCs at the Diamond casino (The Diamond Casino & Resort DLC).
- NPCs at Cayo Perico (The Cayo Perico Heist DLC).
- NPCs at the car meet building's exterior (both around the building and on the roof) (Los Santos Tuners DLC).
Requirements
Script Hook V .NET.
OpenIV.asi.
Mods folder.
Installation
Import all the files from the "Scenario Files" and "Scenario Files (MP Map Only)" folders in "mods\update\update.rpf\x64\levels\gta5\scenario".
Move "ScenarioGroups.cs" and "ScenarioGroups.ini" in the "scripts" folder. Edit "ScenarioGroups.ini" to choose which groups enable.
Special Thanks
dav90 for the decompiled PSO files.
dexyfex for Codewalker.
Changelog
v3.8
Updated "island_drug_fields.ymt" (scenarios are back to being linked to they're original group, which can be enabled from the ini).
Added a missing entry to the script for the "lost_hangout" scenario group.
Først Lastet opp: 1. juni 2018
Sist Oppdatert: 26. mars 2022
Last Downloaded: 1 hour ago
423 Kommentarer
More mods by Alex106:
Information
This script allows you to enable various (disable by default) scenario groups, including NPCs inside AmmuNation stores, Blaine County Savings & Loan, Paleto Bay and Sandy Shores police stations, but also:
Scenarios:
- NPCs inside AmmuNation stores, the Blaine County Savings & Loan, the Paleto Bay and Sandy Shores police stations.
- Guards around Fort Zancudo and the Bolingbroke penitentiary.
- Cops and police vehicles outside the Rancho's towing impoung.
- Security guards at the scrapyard from the "Big Score" preparation mission.
- FIB agents inside the FIB building lobby and office.
- IAA agents and scientists inside the player's facility (The Doomsday Heist DLC).
- NPCs outisde the nightclubs locations (After Hours DLC).
- NPCs at the Diamond casino (The Diamond Casino & Resort DLC).
- NPCs at Cayo Perico (The Cayo Perico Heist DLC).
- NPCs at the car meet building's exterior (both around the building and on the roof) (Los Santos Tuners DLC).
Requirements
Script Hook V .NET.
OpenIV.asi.
Mods folder.
Installation
Import all the files from the "Scenario Files" and "Scenario Files (MP Map Only)" folders in "mods\update\update.rpf\x64\levels\gta5\scenario".
Move "ScenarioGroups.cs" and "ScenarioGroups.ini" in the "scripts" folder. Edit "ScenarioGroups.ini" to choose which groups enable.
Special Thanks
dav90 for the decompiled PSO files.
dexyfex for Codewalker.
Changelog
v3.8
Updated "island_drug_fields.ymt" (scenarios are back to being linked to they're original group, which can be enabled from the ini).
Added a missing entry to the script for the "lost_hangout" scenario group.
This script allows you to enable various (disable by default) scenario groups, including NPCs inside AmmuNation stores, Blaine County Savings & Loan, Paleto Bay and Sandy Shores police stations, but also:
Scenarios:
- NPCs inside AmmuNation stores, the Blaine County Savings & Loan, the Paleto Bay and Sandy Shores police stations.
- Guards around Fort Zancudo and the Bolingbroke penitentiary.
- Cops and police vehicles outside the Rancho's towing impoung.
- Security guards at the scrapyard from the "Big Score" preparation mission.
- FIB agents inside the FIB building lobby and office.
- IAA agents and scientists inside the player's facility (The Doomsday Heist DLC).
- NPCs outisde the nightclubs locations (After Hours DLC).
- NPCs at the Diamond casino (The Diamond Casino & Resort DLC).
- NPCs at Cayo Perico (The Cayo Perico Heist DLC).
- NPCs at the car meet building's exterior (both around the building and on the roof) (Los Santos Tuners DLC).
Requirements
Script Hook V .NET.
OpenIV.asi.
Mods folder.
Installation
Import all the files from the "Scenario Files" and "Scenario Files (MP Map Only)" folders in "mods\update\update.rpf\x64\levels\gta5\scenario".
Move "ScenarioGroups.cs" and "ScenarioGroups.ini" in the "scripts" folder. Edit "ScenarioGroups.ini" to choose which groups enable.
Special Thanks
dav90 for the decompiled PSO files.
dexyfex for Codewalker.
Changelog
v3.8
Updated "island_drug_fields.ymt" (scenarios are back to being linked to they're original group, which can be enabled from the ini).
Added a missing entry to the script for the "lost_hangout" scenario group.
Først Lastet opp: 1. juni 2018
Sist Oppdatert: 26. mars 2022
Last Downloaded: 1 hour ago
@V3ry_H1GH These ones? https://i.imgur.com/7708ZA2.png
Yes, they're scenarios, but they're not tied to a scenario group.
@Alex106 ah i see, cant see ur image but i get what u mean. how hard would it be to spawn them into traffic wih a script?: or where do i look to find their scenarios in openIV?
@V3ry_H1GH I don't know if it's possible to do that, at best one could assign the "HighPriority" flag and change the "TimeStart" and "TimeEnd" values to make it spawn always/more. As for finding them, you need to use CodeWalker.
i installed it but every police station i go is empty as hell - no npcs
@hosein_3d Make sure you have set "Paleto Bay Cops" and "Sandy Shores Cops" to true in "ScenarioGroups.ini".
@Alex106 yeah that worked , thx
what is mp map?
@Xlie Multiplayer map.
I used this mod but I only saw npc in ammo shop once, is this normal?Or should I just see it every time I enter the ammo shop is it normal?
@Xlie Most probably the game didn't load the scenario fast enough. Also, each point has a different start and end times (one from 7 to 15, another from 11 to 15 and so on).
Hey, love your mod! But after adding it, it doesn't change anything in Casino, Nightclub and Facilities. Still empty. Am I doing something wrong? I followed all the steps
@AlexKK Make sure you have also imported the files from the MP scenarios folder and set to true the various groups in "ScenarioGroups.ini".
@Alex106 Heyy I reinstalled the mod, imported everything and set to true in every option
This is the nightclub: https://i.imgur.com/oc81sOH.png The employees are there by using a trainer
This is my .ini: https://i.imgur.com/OacFxrP.png
I don't know what am I doing wrong here :/ here's my discord: AlexKKhalifa#2021 contact me when you can please!
@AlexKK That's normal, as there's no scenarios inside the nightclubs (the NPCs are generated by a script in GTAO), but only outside, at they're respective entrances.
@Alex106 Ok that explains a lot, but what about Facilities? No NPC shows in the IAA Facility, only on Player Facility :/
@AlexKK Because only that one has scenario points.
Hello, two questions:
1) Is compatuble with World of Variety?
2) Is compatible with Enable All Interiors?
@TwinkyMods
1) Depending on the order you're going to install the two, some files from one mod will override the ones from the other.
2) Yes.
Hello, can you help me for the installation I have to carry out I followed the read me instructions
Installation:
Import all the files from the "Scenario Files" and "Scenario Files (MP Map Only)" folders in "mods\update\update.rpf\x64\levels\gta5\scenario".
Move "ScenarioGroups.cs" and "ScenarioGroups.ini" in the "scripts" folder. Edit "ScenarioGroups.ini" to choose which groups enable.
But once the game launch how to join the script scenario
Thanks
Does this work with VReal or will it overwrite some scenarios?