265 896
1 397
265 896
1 397
Description
This script was made in order to have a more realistic experience when it comes to breaking traffic laws. This script relies on that you already have cop cars naturally spawning in traffic. If you don't, there is a link below. Patrolling cop cars will attempt to pull you over to give a ticket if they see you doing the following:
-Speeding
-Tailgating
-Drifting
-Using a mobile phone
-Driving a heavily damaged vehicle
-Driving against traffic
-Colliding
-RUNNING A RED LIGHT
-Doing a wheelie/stoppie
-Driving without a helmet
-Driving on sidewalk
-RUNNING A STOP SIGN
You may be ticketed for multiple violations. No wanted level gained unless you don't comply with cops or go extremely fast (configurable in INI). What happens after you get wanted is not subject to this script.
Requirements
-ScriptHookV
-ScriptHookVDotNet
-Native UI
Also them patrolling cop cars. This should do it:
https://www.gta5-mods.com/misc/cops-back-on-the-beat
Installation
In to the "scripts" folder.
Changelog
2.0.1
-Moved everything behind NativeUI menu. No more multiple key presses. F11 (default) to enter menu
-Script can now be enabled/disabled from the menu. State is saved in to INI
2.0
-Added speed zones for different parts of San Andreas (thanks to DarkDragoon)
-Street list is included and modifiable
-Added HUD to keep track of current speed limit
-Access HUD settings from Ctrl + F11
-Added km/h unit
-You have a chance to foot bail (details in Info file)
-Cops are more aware of your vehicle length
-Cop searching was redone to achieve better performance
1.0.2
-Fixed blip related crash
-Removed experimental feature which was included in 1.0.1 update
1.0.1
-If crossing street is a highway, highway speed limit is in effect
-Fixed 'Great Ocean Highway' not having a highway speed limit
-Female cops now have female voice over megaphone
1.0
Having too many violations on record will now have consequences. Basically you'll have your license suspended.
-Your current vehicle will be seized (locked for you, no towing for now).
-Every vehicle you get caught driving without a license will be seized. You can only get caught during traffic stops.
-Your vehicle will be saved (trailer too) until you enter it again
-Charges will clear after whatever time you've set in .ini. Dying or getting arrested clears your record too
-You can check your record with Shift + key you have set to enable/disable script (F11 by default)
-If chasing cop gets left too far behind, any available cop nearby will continue chasing
-If you manage to escape cops and you were siren blipped by a cop, your vehicle will be marked for felony evasion and you'll have your license suspended if caught in a traffic stop driving the same vehicle
-Losing a cop is now time based too if the chasing cop hasn't had a visual on you for a while
Cops on foot are now active and will report violations to any available cop car nearby. I've only included more serious offenses, eg. you won't get reported for not wearing a helmet.
Added violations:
-Driving on sidewalk
-STOP SIGN VIOLATION
Things to know:
-Stop signs are searched within a 10m radius. If there is traffic light(s) within a 20m radius stop sign is ignored.
-If you are asked to leave your vehicle sometimes the cop will stand by your door, you're free to move your vehicle within a 10m radius.
0.9
Added violations for motorcycle:
-Doing wheelie/stoppie.
-Driving without a helmet.
Other:
-Motorcycle cops can pull you over (again).
-All violations can be turned on/off from INI.
-During chase any cop has to see you going over the set felony limit to trigger wanted level. Previously it was automatic.
0.8.2.1
Fixed issues from 0.8.2:
-No more civs pulling you over.
-No more pull overs being aborted for no reason.
Other:
-Added blips. (Can be turned on from INI)
-Improved cop behaviour. (Hopefully)
-Some timing tinkering.
-Added some RDE peds to be recognized as cops.
-Remove taser from chasing cop.
0.8.1
-Remove pistol from chasing cop. Given back when script is done.
-Search cops by peds instead of vehicles. Should work with addons now.
-Having emergency lights on ignores all your actions.
-Made driving against traffic violation less sensitive.
-Extended time for a cop to exit vehicle when you have come to a stop.
0.8
-Initial release
Things to know
You won't get over pulled over for going 1 over the limit, there is some slack. Also you can still overtake cars provided you do it quick.
Cops can be pretty rough with the driving. Just pull over nice and slow, as they say ;)
About the running a red light feature:
The script checks for surrounding cars around you and whether they've stopped because of a red light and are heading the same direction as you. Due to turning right on red being legal, script only checks if you keep going straight. Turning right or left regardless of the light color won't get you pulled over, depending on the size of the intersection though.
This leads to these known issues:
-If there are no cars at intersection on your lane you are free to plow through.
-If there is a car stopped at red light on left turn signal and you have a green light for going straight, you will get pulled over. This is pretty rare though.
This script was made in order to have a more realistic experience when it comes to breaking traffic laws. This script relies on that you already have cop cars naturally spawning in traffic. If you don't, there is a link below. Patrolling cop cars will attempt to pull you over to give a ticket if they see you doing the following:
-Speeding
-Tailgating
-Drifting
-Using a mobile phone
-Driving a heavily damaged vehicle
-Driving against traffic
-Colliding
-RUNNING A RED LIGHT
-Doing a wheelie/stoppie
-Driving without a helmet
-Driving on sidewalk
-RUNNING A STOP SIGN
You may be ticketed for multiple violations. No wanted level gained unless you don't comply with cops or go extremely fast (configurable in INI). What happens after you get wanted is not subject to this script.
Requirements
-ScriptHookV
-ScriptHookVDotNet
-Native UI
Also them patrolling cop cars. This should do it:
https://www.gta5-mods.com/misc/cops-back-on-the-beat
Installation
In to the "scripts" folder.
Changelog
2.0.1
-Moved everything behind NativeUI menu. No more multiple key presses. F11 (default) to enter menu
-Script can now be enabled/disabled from the menu. State is saved in to INI
2.0
-Added speed zones for different parts of San Andreas (thanks to DarkDragoon)
-Street list is included and modifiable
-Added HUD to keep track of current speed limit
-Access HUD settings from Ctrl + F11
-Added km/h unit
-You have a chance to foot bail (details in Info file)
-Cops are more aware of your vehicle length
-Cop searching was redone to achieve better performance
1.0.2
-Fixed blip related crash
-Removed experimental feature which was included in 1.0.1 update
1.0.1
-If crossing street is a highway, highway speed limit is in effect
-Fixed 'Great Ocean Highway' not having a highway speed limit
-Female cops now have female voice over megaphone
1.0
Having too many violations on record will now have consequences. Basically you'll have your license suspended.
-Your current vehicle will be seized (locked for you, no towing for now).
-Every vehicle you get caught driving without a license will be seized. You can only get caught during traffic stops.
-Your vehicle will be saved (trailer too) until you enter it again
-Charges will clear after whatever time you've set in .ini. Dying or getting arrested clears your record too
-You can check your record with Shift + key you have set to enable/disable script (F11 by default)
-If chasing cop gets left too far behind, any available cop nearby will continue chasing
-If you manage to escape cops and you were siren blipped by a cop, your vehicle will be marked for felony evasion and you'll have your license suspended if caught in a traffic stop driving the same vehicle
-Losing a cop is now time based too if the chasing cop hasn't had a visual on you for a while
Cops on foot are now active and will report violations to any available cop car nearby. I've only included more serious offenses, eg. you won't get reported for not wearing a helmet.
Added violations:
-Driving on sidewalk
-STOP SIGN VIOLATION
Things to know:
-Stop signs are searched within a 10m radius. If there is traffic light(s) within a 20m radius stop sign is ignored.
-If you are asked to leave your vehicle sometimes the cop will stand by your door, you're free to move your vehicle within a 10m radius.
0.9
Added violations for motorcycle:
-Doing wheelie/stoppie.
-Driving without a helmet.
Other:
-Motorcycle cops can pull you over (again).
-All violations can be turned on/off from INI.
-During chase any cop has to see you going over the set felony limit to trigger wanted level. Previously it was automatic.
0.8.2.1
Fixed issues from 0.8.2:
-No more civs pulling you over.
-No more pull overs being aborted for no reason.
Other:
-Added blips. (Can be turned on from INI)
-Improved cop behaviour. (Hopefully)
-Some timing tinkering.
-Added some RDE peds to be recognized as cops.
-Remove taser from chasing cop.
0.8.1
-Remove pistol from chasing cop. Given back when script is done.
-Search cops by peds instead of vehicles. Should work with addons now.
-Having emergency lights on ignores all your actions.
-Made driving against traffic violation less sensitive.
-Extended time for a cop to exit vehicle when you have come to a stop.
0.8
-Initial release
Things to know
You won't get over pulled over for going 1 over the limit, there is some slack. Also you can still overtake cars provided you do it quick.
Cops can be pretty rough with the driving. Just pull over nice and slow, as they say ;)
About the running a red light feature:
The script checks for surrounding cars around you and whether they've stopped because of a red light and are heading the same direction as you. Due to turning right on red being legal, script only checks if you keep going straight. Turning right or left regardless of the light color won't get you pulled over, depending on the size of the intersection though.
This leads to these known issues:
-If there are no cars at intersection on your lane you are free to plow through.
-If there is a car stopped at red light on left turn signal and you have a green light for going straight, you will get pulled over. This is pretty rare though.
Først Lastet opp: 14. september 2017
Sist Oppdatert: 29. august 2018
Last Downloaded: 26 minutter siden
694 Kommentarer
Description
This script was made in order to have a more realistic experience when it comes to breaking traffic laws. This script relies on that you already have cop cars naturally spawning in traffic. If you don't, there is a link below. Patrolling cop cars will attempt to pull you over to give a ticket if they see you doing the following:
-Speeding
-Tailgating
-Drifting
-Using a mobile phone
-Driving a heavily damaged vehicle
-Driving against traffic
-Colliding
-RUNNING A RED LIGHT
-Doing a wheelie/stoppie
-Driving without a helmet
-Driving on sidewalk
-RUNNING A STOP SIGN
You may be ticketed for multiple violations. No wanted level gained unless you don't comply with cops or go extremely fast (configurable in INI). What happens after you get wanted is not subject to this script.
Requirements
-ScriptHookV
-ScriptHookVDotNet
-Native UI
Also them patrolling cop cars. This should do it:
https://www.gta5-mods.com/misc/cops-back-on-the-beat
Installation
In to the "scripts" folder.
Changelog
2.0.1
-Moved everything behind NativeUI menu. No more multiple key presses. F11 (default) to enter menu
-Script can now be enabled/disabled from the menu. State is saved in to INI
2.0
-Added speed zones for different parts of San Andreas (thanks to DarkDragoon)
-Street list is included and modifiable
-Added HUD to keep track of current speed limit
-Access HUD settings from Ctrl + F11
-Added km/h unit
-You have a chance to foot bail (details in Info file)
-Cops are more aware of your vehicle length
-Cop searching was redone to achieve better performance
1.0.2
-Fixed blip related crash
-Removed experimental feature which was included in 1.0.1 update
1.0.1
-If crossing street is a highway, highway speed limit is in effect
-Fixed 'Great Ocean Highway' not having a highway speed limit
-Female cops now have female voice over megaphone
1.0
Having too many violations on record will now have consequences. Basically you'll have your license suspended.
-Your current vehicle will be seized (locked for you, no towing for now).
-Every vehicle you get caught driving without a license will be seized. You can only get caught during traffic stops.
-Your vehicle will be saved (trailer too) until you enter it again
-Charges will clear after whatever time you've set in .ini. Dying or getting arrested clears your record too
-You can check your record with Shift + key you have set to enable/disable script (F11 by default)
-If chasing cop gets left too far behind, any available cop nearby will continue chasing
-If you manage to escape cops and you were siren blipped by a cop, your vehicle will be marked for felony evasion and you'll have your license suspended if caught in a traffic stop driving the same vehicle
-Losing a cop is now time based too if the chasing cop hasn't had a visual on you for a while
Cops on foot are now active and will report violations to any available cop car nearby. I've only included more serious offenses, eg. you won't get reported for not wearing a helmet.
Added violations:
-Driving on sidewalk
-STOP SIGN VIOLATION
Things to know:
-Stop signs are searched within a 10m radius. If there is traffic light(s) within a 20m radius stop sign is ignored.
-If you are asked to leave your vehicle sometimes the cop will stand by your door, you're free to move your vehicle within a 10m radius.
0.9
Added violations for motorcycle:
-Doing wheelie/stoppie.
-Driving without a helmet.
Other:
-Motorcycle cops can pull you over (again).
-All violations can be turned on/off from INI.
-During chase any cop has to see you going over the set felony limit to trigger wanted level. Previously it was automatic.
0.8.2.1
Fixed issues from 0.8.2:
-No more civs pulling you over.
-No more pull overs being aborted for no reason.
Other:
-Added blips. (Can be turned on from INI)
-Improved cop behaviour. (Hopefully)
-Some timing tinkering.
-Added some RDE peds to be recognized as cops.
-Remove taser from chasing cop.
0.8.1
-Remove pistol from chasing cop. Given back when script is done.
-Search cops by peds instead of vehicles. Should work with addons now.
-Having emergency lights on ignores all your actions.
-Made driving against traffic violation less sensitive.
-Extended time for a cop to exit vehicle when you have come to a stop.
0.8
-Initial release
Things to know
You won't get over pulled over for going 1 over the limit, there is some slack. Also you can still overtake cars provided you do it quick.
Cops can be pretty rough with the driving. Just pull over nice and slow, as they say ;)
About the running a red light feature:
The script checks for surrounding cars around you and whether they've stopped because of a red light and are heading the same direction as you. Due to turning right on red being legal, script only checks if you keep going straight. Turning right or left regardless of the light color won't get you pulled over, depending on the size of the intersection though.
This leads to these known issues:
-If there are no cars at intersection on your lane you are free to plow through.
-If there is a car stopped at red light on left turn signal and you have a green light for going straight, you will get pulled over. This is pretty rare though.
This script was made in order to have a more realistic experience when it comes to breaking traffic laws. This script relies on that you already have cop cars naturally spawning in traffic. If you don't, there is a link below. Patrolling cop cars will attempt to pull you over to give a ticket if they see you doing the following:
-Speeding
-Tailgating
-Drifting
-Using a mobile phone
-Driving a heavily damaged vehicle
-Driving against traffic
-Colliding
-RUNNING A RED LIGHT
-Doing a wheelie/stoppie
-Driving without a helmet
-Driving on sidewalk
-RUNNING A STOP SIGN
You may be ticketed for multiple violations. No wanted level gained unless you don't comply with cops or go extremely fast (configurable in INI). What happens after you get wanted is not subject to this script.
Requirements
-ScriptHookV
-ScriptHookVDotNet
-Native UI
Also them patrolling cop cars. This should do it:
https://www.gta5-mods.com/misc/cops-back-on-the-beat
Installation
In to the "scripts" folder.
Changelog
2.0.1
-Moved everything behind NativeUI menu. No more multiple key presses. F11 (default) to enter menu
-Script can now be enabled/disabled from the menu. State is saved in to INI
2.0
-Added speed zones for different parts of San Andreas (thanks to DarkDragoon)
-Street list is included and modifiable
-Added HUD to keep track of current speed limit
-Access HUD settings from Ctrl + F11
-Added km/h unit
-You have a chance to foot bail (details in Info file)
-Cops are more aware of your vehicle length
-Cop searching was redone to achieve better performance
1.0.2
-Fixed blip related crash
-Removed experimental feature which was included in 1.0.1 update
1.0.1
-If crossing street is a highway, highway speed limit is in effect
-Fixed 'Great Ocean Highway' not having a highway speed limit
-Female cops now have female voice over megaphone
1.0
Having too many violations on record will now have consequences. Basically you'll have your license suspended.
-Your current vehicle will be seized (locked for you, no towing for now).
-Every vehicle you get caught driving without a license will be seized. You can only get caught during traffic stops.
-Your vehicle will be saved (trailer too) until you enter it again
-Charges will clear after whatever time you've set in .ini. Dying or getting arrested clears your record too
-You can check your record with Shift + key you have set to enable/disable script (F11 by default)
-If chasing cop gets left too far behind, any available cop nearby will continue chasing
-If you manage to escape cops and you were siren blipped by a cop, your vehicle will be marked for felony evasion and you'll have your license suspended if caught in a traffic stop driving the same vehicle
-Losing a cop is now time based too if the chasing cop hasn't had a visual on you for a while
Cops on foot are now active and will report violations to any available cop car nearby. I've only included more serious offenses, eg. you won't get reported for not wearing a helmet.
Added violations:
-Driving on sidewalk
-STOP SIGN VIOLATION
Things to know:
-Stop signs are searched within a 10m radius. If there is traffic light(s) within a 20m radius stop sign is ignored.
-If you are asked to leave your vehicle sometimes the cop will stand by your door, you're free to move your vehicle within a 10m radius.
0.9
Added violations for motorcycle:
-Doing wheelie/stoppie.
-Driving without a helmet.
Other:
-Motorcycle cops can pull you over (again).
-All violations can be turned on/off from INI.
-During chase any cop has to see you going over the set felony limit to trigger wanted level. Previously it was automatic.
0.8.2.1
Fixed issues from 0.8.2:
-No more civs pulling you over.
-No more pull overs being aborted for no reason.
Other:
-Added blips. (Can be turned on from INI)
-Improved cop behaviour. (Hopefully)
-Some timing tinkering.
-Added some RDE peds to be recognized as cops.
-Remove taser from chasing cop.
0.8.1
-Remove pistol from chasing cop. Given back when script is done.
-Search cops by peds instead of vehicles. Should work with addons now.
-Having emergency lights on ignores all your actions.
-Made driving against traffic violation less sensitive.
-Extended time for a cop to exit vehicle when you have come to a stop.
0.8
-Initial release
Things to know
You won't get over pulled over for going 1 over the limit, there is some slack. Also you can still overtake cars provided you do it quick.
Cops can be pretty rough with the driving. Just pull over nice and slow, as they say ;)
About the running a red light feature:
The script checks for surrounding cars around you and whether they've stopped because of a red light and are heading the same direction as you. Due to turning right on red being legal, script only checks if you keep going straight. Turning right or left regardless of the light color won't get you pulled over, depending on the size of the intersection though.
This leads to these known issues:
-If there are no cars at intersection on your lane you are free to plow through.
-If there is a car stopped at red light on left turn signal and you have a green light for going straight, you will get pulled over. This is pretty rare though.
Først Lastet opp: 14. september 2017
Sist Oppdatert: 29. august 2018
Last Downloaded: 26 minutter siden
So for the above mod appears to have the needed files but for whatever reasons, the oiv installer didn't quite move all the files to where they needed to be. Going to manually drop the files but should be the better version so far.
@dimedius Hey man, saw you active here. I wanted to ask/tell you about an idea I have, cause you know how to script and I don't.
Basically there's a bunch of unused Police Scanner audio (Calling specific cars/units, calling for units in specific areas, more detailed descriptions etc etc.)
I'd love if you could either help me out, or make a script with those lines re-added into the game.
@Matushka
I have something like this but its far from complete and mostly prototyping, https://www.gta5-mods.com/scripts/police-scanner-on-foot-net. I'm just now starting to come back and might pick up some modding projects/rework some of my older stuffs, but if I recall, theres a way to call via script these "callouts" and tie them connect them via strings.
Definitely a cool idea but my time is more limited now - if I ever get the above mod reworked in a better way, I'll check out what you want to do.
@dimedius Alright no problem, I can help you out wherever I can if need be.
Ey Fellas, I'm having a little trouble getting pulled over. When I get promted to pay a ticket via my cellphone , I suddenly become "wanted" as soon as I pull the phone out (Even without an active warrant). ANY idea what could be the cause? And how to fix it maybe?... Any response would mean a lot guyz!
Need help from experienced modders, I would like to use the Cops on Patrol OIV alongside the World of Variety mod. Both uses popcycle.dat popgroups.ymt. If install one mod, it will overwrite the other, and only one mod will work. Any suggestions that can make these 2 mod work at the same time?
for ex. I install Cops on Patrol after WOV, some DLC vehicles wont spawn in traffic from the WOV mod (because said files got overwritten). and if I install WOV after Cops on Patrol, cops wont be roaming the streets, no one to pull me over.
@sorbas Hi, why am I not seeing any police ? I go to the north of the map as well as to the north is no police
Im on ps5 its do not let me download
@Mosaic U have to manually install it for both of them to work
game freezes for like 3 seconds after entering car .when i temporally remove pull me over mod from scripts I can enter car without any freezing. What is causing this not to work anymore???
@Kiezzy im afraid you cant install mods on ps5 :/
@danieleady1 how did you fix??
How do I get my driving license back?
Probably the best Mod.
I love it. i was casually on the phone not knowing that the police was behind me. i got ticketed.
oh and it works very stable for me
Nice job bro.
Best mod by now
It's complicated to get arrested, especially in the north of the map
no working
Not working for me
Its not working for me