Chaos Mod V 2.0.1
290 784
478
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20. september 2023
Chaos Mod V is an attempt to mimic the Chaos mods found on SA and VC and expand on them with own ideas.
Basically, every 30 seconds the game will trigger a random effect. This effect can be anything from giving you an RPG to exploding all nearby vehicles or making every nearby ped dance.
There are one-time and timed effects. One timed effects will run only once when the effect is started, while timed effects will run for 90 seconds (by default) after they've been started.
This makes gameplay significantly more surprising, as literally anything could happen every time an effect starts. Right now the mod features around 350 unique effects.
The mod also comes with a simple configuration tool. You can do anything from changing how often an effect should start to toggling individual effects and changing all kind of settings individually for any effect.
Also this mod is open source and licensed with GPLv3. Feel free to do whatever you want with it as long as it doesn't violate the license in any way.
Installation / Updating:
Vanilla
Make sure you have ScriptHookV installed! ScriptHookVDotNet is not required.
Apart from that, just drag and drop the ChaosMod.asi and the chaosmod folder (which are located inside the downloaded zip file) into your GTA directory.
FiveM
NOTE: The mod was made with singleplayer in mind. It is thus recommended you use it in the story mode accessible through FiveM for the best experience, though the mod should also run on servers which have client mod support enabled.
Drop the ChaosMod.asi into the plugins folder inside the FiveM/FiveM Application Data/ folder (create the plugins folder if it doesn't exist already).
The chaosmod folder still goes into your normal GTA directory.
Additional note for Wine / Proton users
Make sure to add dinput8 as a native override, otherwise asiloader won't run. Shader effects require d3dcompiler_47 to work properly. Also install dotnet6 through winetricks / protontricks if you want to run the ChaosModVConfig.exe.
Please do note that some mods (e.g. trainers or visual mods) can conflict with some effects! If you are experiencing any problems try disabling all other mods before reporting them back!
Also make sure you run chaosmod/ChaosModVConfig.exe to look through its options to customize the mod to your liking!
Make sure to check the config utility every once in a while to see if there's an update available!
Changelog:
- Fixed effects on rare occasion getting stuck in the effect list with the effect timer overflowing
- Fixed movement speed modifier effects not working after a while
- Fixed "Meta" item in Meta config utility tab not showing the count of enabled items
- Added 23 new effects
- 0.5x & 5x & 10x Movement Speed
- 1 Wanted Star & 3 Wanted Stars
- AFK
- Bad Boys
- Bouncy Radar
- Fake Fake Teleport
- Detach Random Wheel
- Disassemble Current Vehicle
- ESP
- Fake U-Turn
- Friendly Fire
- Give Everyone A Random Prop
- Maximap
- Muffled Audio
- Not Menendez!
- Pay Respect
- Random Gravity
- Remove Waypoint
- Set Time To System Time
- Smoke Trails
- Solid Props
- You're Toast - Implemented a workshop system for custom effects and sounds
- This allows you to easily install collections of custom effects and sounds created by community members in the form of "submissions"
- This feature is accessible through new "Workshop" tab in the config utility
- You can selectively configure effects and disable files in workshop submissions from loading
- Make sure to regularly click on the Refresh button to fetch newly uploaded or updated submissions
- Interested in uploading your own creations? See https://github.com/gta-chaos-mod/ChaosModV/wiki/Uploading-to-the-workshop - Added experimental Discord voting - check chaosmod/README/voting/voting.txt for info on how to set it up
- Added the option to dispatch effects based on distance travelled rather than time
- Added ability to search for effects in config utility
- Implemented a debug panel for the mod - check https://github.com/gta-chaos-mod/ChaosModV/wiki/Debug-Panel for more details
- Added .clearlogfileonreset, .nodumps, .blacklistedcomponents and .blacklistedhooks feature flags - check https://github.com/gta-chaos-mod/ChaosModV/wiki/Feature-Flags for more details
- "Lock Camera" is not jittery anymore
- "Disable Random Direction" also affects mouse steering
- Added more phrases to "Realistic Hacking"
- Custom names will now show up as fake effect names
- Renamed "Local Time" to "Set Time To System Time"
- "Random Gravity" is short timed by default now
- "GTA 2" now has a more dynamic camera, making it more alike the actual GTA 2 one
- "Ramp Jam" and "Vehicles Shoot Rockets" now use help texts to display info rather than using the effect name for the corresponding keys
- "Super Stunt" doesn't behave weirdly in certain cases anymore
- Made sprunk machines in "Quick Sprunk Stop" functional
- "Ignite Player" extinguishes the fire after a few seconds now
- "Sideways Gravity" and "Random Gravity" now give everything invincibility for the duration of the effect
- "Fake Death" now uses more "professional" death texts
- The script parsing logic has been massively improved by using multiple threads & cached native definitions during evaluation
- Having a sizeable amount of lua scripts won't block initial loading & reloading of the mod for a significant time anymore - Expanded the range of possible keys for effect shortcuts, allowing (almost) any key to be chosen along with being able to use CTRL and shift keys as modifiers in the config utility
- The config utility is resizable now 🤯
- Config files are located in the configs/ subdirectory now
- The config utility will prompt you with a popup which when accepted moves all the corresponding files into that directory
- Config files in the old spot will still be read by the mod, no action is necessary - Initial mod startup time has been improved by running hooks in separate thread
- Significantly reduced stuttering when some effects are activated the first time - game memory scanning is now asynchronous
- Marked game build b2944 as supported for FiveM
- Effects now always immediately show their name on the right (with the exception of "Fake" ones)
- Further changes to Lua scripts
- ScriptInfo and ScriptId have been renamed to EffectInfo and EffectId (with backwards compatibility for the old names of course)
- A whole lot of new functions have been exposed to the Lua runtime, check them here https://github.com/gta-chaos-mod/ChaosModV/wiki/Lua-Scripting#available-functions
- Error messages have been made a lot clearer - Dispatching certain effects several times a row will not cause a game crash anymore
- The TwitchChatVotingProxy process won't use significant amounts of CPU resources anymore & won't cause issues with disconnects from that
- Improvements to the timer bar & effect timer algorithms
- Login / channel error messages for the voting system are working again - after 3(!) years
- Blocked new stub files from game builds b2802 and b2944 from being loaded, preventing crashes caused through those assets
- Fixed vehicle despawn bypass not working if a save file is reloaded
- Fixed "Ramp Jam" allowing you to spawn ramps on foot after entering and exiting a vehicle
- Fixed "Black Hole" causing crashes on certain setups
v2.0.1
v2.0
NOTE: If you had chat voting enabled beforehand make sure to turn on one of the supported voting platforms in the config utility after updating!
New Features:
Improvements to existing effects:
Changes:
Fixes:
Changelog for older versions
Først Lastet opp: 1. oktober 2019
Sist Oppdatert: 22. september 2023
Last Downloaded: 15 minutter siden
All Versions
755 Kommentarer
More mods by pongo1231:

- Asi
Chaos Mod V is an attempt to mimic the Chaos mods found on SA and VC and expand on them with own ideas.
Basically, every 30 seconds the game will trigger a random effect. This effect can be anything from giving you an RPG to exploding all nearby vehicles or making every nearby ped dance.
There are one-time and timed effects. One timed effects will run only once when the effect is started, while timed effects will run for 90 seconds (by default) after they've been started.
This makes gameplay significantly more surprising, as literally anything could happen every time an effect starts. Right now the mod features around 350 unique effects.
The mod also comes with a simple configuration tool. You can do anything from changing how often an effect should start to toggling individual effects and changing all kind of settings individually for any effect.
Also this mod is open source and licensed with GPLv3. Feel free to do whatever you want with it as long as it doesn't violate the license in any way.
Installation / Updating:
Vanilla
Make sure you have ScriptHookV installed! ScriptHookVDotNet is not required.
Apart from that, just drag and drop the ChaosMod.asi and the chaosmod folder (which are located inside the downloaded zip file) into your GTA directory.
FiveM
NOTE: The mod was made with singleplayer in mind. It is thus recommended you use it in the story mode accessible through FiveM for the best experience, though the mod should also run on servers which have client mod support enabled.
Drop the ChaosMod.asi into the plugins folder inside the FiveM/FiveM Application Data/ folder (create the plugins folder if it doesn't exist already).
The chaosmod folder still goes into your normal GTA directory.
Additional note for Wine / Proton users
Make sure to add dinput8 as a native override, otherwise asiloader won't run. Shader effects require d3dcompiler_47 to work properly. Also install dotnet6 through winetricks / protontricks if you want to run the ChaosModVConfig.exe.
Please do note that some mods (e.g. trainers or visual mods) can conflict with some effects! If you are experiencing any problems try disabling all other mods before reporting them back!
Also make sure you run chaosmod/ChaosModVConfig.exe to look through its options to customize the mod to your liking!
Make sure to check the config utility every once in a while to see if there's an update available!
Changelog:
- Fixed effects on rare occasion getting stuck in the effect list with the effect timer overflowing
- Fixed movement speed modifier effects not working after a while
- Fixed "Meta" item in Meta config utility tab not showing the count of enabled items
- Added 23 new effects
- 0.5x & 5x & 10x Movement Speed
- 1 Wanted Star & 3 Wanted Stars
- AFK
- Bad Boys
- Bouncy Radar
- Fake Fake Teleport
- Detach Random Wheel
- Disassemble Current Vehicle
- ESP
- Fake U-Turn
- Friendly Fire
- Give Everyone A Random Prop
- Maximap
- Muffled Audio
- Not Menendez!
- Pay Respect
- Random Gravity
- Remove Waypoint
- Set Time To System Time
- Smoke Trails
- Solid Props
- You're Toast - Implemented a workshop system for custom effects and sounds
- This allows you to easily install collections of custom effects and sounds created by community members in the form of "submissions"
- This feature is accessible through new "Workshop" tab in the config utility
- You can selectively configure effects and disable files in workshop submissions from loading
- Make sure to regularly click on the Refresh button to fetch newly uploaded or updated submissions
- Interested in uploading your own creations? See https://github.com/gta-chaos-mod/ChaosModV/wiki/Uploading-to-the-workshop - Added experimental Discord voting - check chaosmod/README/voting/voting.txt for info on how to set it up
- Added the option to dispatch effects based on distance travelled rather than time
- Added ability to search for effects in config utility
- Implemented a debug panel for the mod - check https://github.com/gta-chaos-mod/ChaosModV/wiki/Debug-Panel for more details
- Added .clearlogfileonreset, .nodumps, .blacklistedcomponents and .blacklistedhooks feature flags - check https://github.com/gta-chaos-mod/ChaosModV/wiki/Feature-Flags for more details
- "Lock Camera" is not jittery anymore
- "Disable Random Direction" also affects mouse steering
- Added more phrases to "Realistic Hacking"
- Custom names will now show up as fake effect names
- Renamed "Local Time" to "Set Time To System Time"
- "Random Gravity" is short timed by default now
- "GTA 2" now has a more dynamic camera, making it more alike the actual GTA 2 one
- "Ramp Jam" and "Vehicles Shoot Rockets" now use help texts to display info rather than using the effect name for the corresponding keys
- "Super Stunt" doesn't behave weirdly in certain cases anymore
- Made sprunk machines in "Quick Sprunk Stop" functional
- "Ignite Player" extinguishes the fire after a few seconds now
- "Sideways Gravity" and "Random Gravity" now give everything invincibility for the duration of the effect
- "Fake Death" now uses more "professional" death texts
- The script parsing logic has been massively improved by using multiple threads & cached native definitions during evaluation
- Having a sizeable amount of lua scripts won't block initial loading & reloading of the mod for a significant time anymore - Expanded the range of possible keys for effect shortcuts, allowing (almost) any key to be chosen along with being able to use CTRL and shift keys as modifiers in the config utility
- The config utility is resizable now 🤯
- Config files are located in the configs/ subdirectory now
- The config utility will prompt you with a popup which when accepted moves all the corresponding files into that directory
- Config files in the old spot will still be read by the mod, no action is necessary - Initial mod startup time has been improved by running hooks in separate thread
- Significantly reduced stuttering when some effects are activated the first time - game memory scanning is now asynchronous
- Marked game build b2944 as supported for FiveM
- Effects now always immediately show their name on the right (with the exception of "Fake" ones)
- Further changes to Lua scripts
- ScriptInfo and ScriptId have been renamed to EffectInfo and EffectId (with backwards compatibility for the old names of course)
- A whole lot of new functions have been exposed to the Lua runtime, check them here https://github.com/gta-chaos-mod/ChaosModV/wiki/Lua-Scripting#available-functions
- Error messages have been made a lot clearer - Dispatching certain effects several times a row will not cause a game crash anymore
- The TwitchChatVotingProxy process won't use significant amounts of CPU resources anymore & won't cause issues with disconnects from that
- Improvements to the timer bar & effect timer algorithms
- Login / channel error messages for the voting system are working again - after 3(!) years
- Blocked new stub files from game builds b2802 and b2944 from being loaded, preventing crashes caused through those assets
- Fixed vehicle despawn bypass not working if a save file is reloaded
- Fixed "Ramp Jam" allowing you to spawn ramps on foot after entering and exiting a vehicle
- Fixed "Black Hole" causing crashes on certain setups
v2.0.1
v2.0
NOTE: If you had chat voting enabled beforehand make sure to turn on one of the supported voting platforms in the config utility after updating!
New Features:
Improvements to existing effects:
Changes:
Fixes:
Changelog for older versions
Først Lastet opp: 1. oktober 2019
Sist Oppdatert: 22. september 2023
Last Downloaded: 15 minutter siden
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@pongo1231 hey, one of my favorite series from Dark viper is his distance triggered chaos mod, where for every certain number of meters crossed, an effect happens. What makes this interesting is that it means that using something really fast like an airplane can actually put you at a disadvantage because it makes more effects happen more frequently. The results are hilarious. Any chance you could implement something like that, where we could have it be based by distance traveled instead of just timed?
13. august 2023 -
@Think_Tank That feature stems from this mod and it's in fact already implemented in the newest preview version (mentioned in the pinned comment). It will make its way to a stable release eventually.
16. august 2023 -
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@pongo1231 I'm having issues finding where I can change the settings of the mod to spawn effects in meter increments instead of seconds, I believe it's part of the new update on github but I'm unable to find it in the download folder/config? Thanks!
23. august 2023 -
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@pongo1231 which file is the configuration tool to change length of timer?
7. september 2023 -
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@Zayne1000000 You can press CTRL + L at any time to toggle the mod on or off. You can also enable an option in the config utility to disable the mod on startup by default.
9. september 2023 -
When "Smoke Trails" effect ends (or got ended manually via Ctrl+ - ), some vehicles can keep emitting their smoke trail until they completely stop moving and wait for a few seconds, including player's current vehicle.
Might need some testing and bug fixing.22. september 2023 -
@Zsombor_99 True, that's something that needs to be looked into. Thanks for reporting the issue.
24. september 2023 -
Fabulous work! Is there anyway I can have my player still take damage when on autopilot? At the moment he's invincible when autopilot is active.
28. september 2023 -
@grimshenanigans You'd either have to edit the source code of the effect directly or port the effect's code to a script and make your changes there without having to recompile the mod
30. september 2023 -
@pongo1231 Additional information to the bug of the "Smoke Trails" effect:
If the player is on foot when this effect ends, the only way to stop the smoke trail is to stop and manually deactivate then reactivate the Chaos Mod itself.5. oktober 2023 -
are there any plans or anyway there might be a version of this made for FiveM servers at some point, I know this can work on servers but is clearly not made for it, so would be great to have something made with servers in mind if at all possible.
16. oktober 2023 -
I'm quite new to modding GTA 5 but not new to modding in general so this could possibly be a user problem but I noticed the newest update might have some bugs with the config. I downloaded the version before the recent release and it works perfectly.
29. oktober 2023 -
⚠ "Smoke Trails" effect only stops when I change my character! Huge bugfix needed.
2. november 2023 -
Hey, so I got an error "invalid twitch channel. Please verify your config." But my channel name is correct, it was working just fine, then a crash occurred and after the crash I got that error. It happened the other day, I just closed the error message and restarted the mod and that fixed it, HOWEVER it happened again yesterday and when I tried to reset the mod the game crashed. And since that I'm either stuck in infinite loading screen when I launch it or if I remove and re-add chaos it loads the game, but then gives the error again and crashes if I reset chaos.
Someone on twitch told me that it's an issue with version 2 of Chaos so I downgraded to "1.11.6" for now and it seems to be fine.
23. november 2023 -
I was trying to get the voting to work for over an hour and I still failed, it did not want to work whatsoever :cccccc
24. november 2023
Version 2.0 has now been released and brings a lot of new additions and changes which are detailed in the changelog.