All Gangs for Gang and Turf Mod 3.0
9 374
94
9 374
94
Description:
Just an updated, fixed and working version of All Gangs for Gang and Turf Mod by Renlou, wich itself is a modification that replace the custom gangs/bands in the original mod with lorewise ones.
Requirements:
- Gang and Turf mod 2.0.2
-All the requirements from the already mentioned mod
Installation:
- Place GangData.xml inside your gangModData folder (should be inside your GTA V install location). Replace existing files if required.
- Optional TurfZoneData.xml for those that want some zones be taken at start.
Changing your gang:
- Simply open GangData.xml with NotepadPlusPlus (very recommended) and look for the line that says: "true" - Note: The gang chosen by default should be the Families.
- Change "true" to "false" (without the quotation marks).
- Then look for the gang which you want to be a part of instead and swap its "false" line in the same way, but to "true" instead of "false".
-Everytime you update this mod, be sure to use the original TurfZoneData.xml from lucasvinbr, otherwise new gangs will be defeated at start.
Credits:
- Pretty much all done by lucasvinbr, thanks Renlou for the idea and original post. I just fixed an very old mod.
- If you like the mod show your support to lucasvinbr with a like/comment.
Notices of permission:
-lucasvinbr give me permisson and he also convinced me to upload this mod.
-Unfortunately, Renlou is inactive since 2018, so I have no way to contact him, if Renlou in any moment ask me to remove this mod, I will.
Changelog:
1.0:
-First version
2.0:
-Added lorewise weapons and guns to some gangs
-Changed the gang name 'Triads' to 'Wei Cheng Triad'
-Added a new gang: The infamous CRASH Unit from GTA SA, this gang works as a antigang police force, police ingame and cops from this gang recognize each other as fellow law enforcers, so they will work togheter. Not recommeded to set as your gang unless you disable wanted levels with SimpleTrainer
-Added a new gang: The Epsilon Program, they will try to convert and recruit you with their peaceful ways... by force
-Changed Kkangpae blipColor so people dont confuse it with the CRASH Unit or the Vagos
2.1:
-Fixed minor bugs
2.5:
-Fixed minor bugs
-Added two new lorewise gangs: the Street Punks and the Juggalos
-Removed unncesesary peds from the Families
-Added lorewise weapons and guns to some gangs
3.0:
-Fixed minor bugs
-Juggalos where replaced with Fooliganz, considering the lastest GTA Online updates
-Removed fireworks from Ballas
-Removed some duplicated peds
-CRASH Unit gang no longer work as intended in the lastest versions of the main mod, so they where replaced with Clifford Mercenaries
-Added a new gang: The FriedMind Corporation!
Just an updated, fixed and working version of All Gangs for Gang and Turf Mod by Renlou, wich itself is a modification that replace the custom gangs/bands in the original mod with lorewise ones.
Requirements:
- Gang and Turf mod 2.0.2
-All the requirements from the already mentioned mod
Installation:
- Place GangData.xml inside your gangModData folder (should be inside your GTA V install location). Replace existing files if required.
- Optional TurfZoneData.xml for those that want some zones be taken at start.
Changing your gang:
- Simply open GangData.xml with NotepadPlusPlus (very recommended) and look for the line that says: "true" - Note: The gang chosen by default should be the Families.
- Change "true" to "false" (without the quotation marks).
- Then look for the gang which you want to be a part of instead and swap its "false" line in the same way, but to "true" instead of "false".
-Everytime you update this mod, be sure to use the original TurfZoneData.xml from lucasvinbr, otherwise new gangs will be defeated at start.
Credits:
- Pretty much all done by lucasvinbr, thanks Renlou for the idea and original post. I just fixed an very old mod.
- If you like the mod show your support to lucasvinbr with a like/comment.
Notices of permission:
-lucasvinbr give me permisson and he also convinced me to upload this mod.
-Unfortunately, Renlou is inactive since 2018, so I have no way to contact him, if Renlou in any moment ask me to remove this mod, I will.
Changelog:
1.0:
-First version
2.0:
-Added lorewise weapons and guns to some gangs
-Changed the gang name 'Triads' to 'Wei Cheng Triad'
-Added a new gang: The infamous CRASH Unit from GTA SA, this gang works as a antigang police force, police ingame and cops from this gang recognize each other as fellow law enforcers, so they will work togheter. Not recommeded to set as your gang unless you disable wanted levels with SimpleTrainer
-Added a new gang: The Epsilon Program, they will try to convert and recruit you with their peaceful ways... by force
-Changed Kkangpae blipColor so people dont confuse it with the CRASH Unit or the Vagos
2.1:
-Fixed minor bugs
2.5:
-Fixed minor bugs
-Added two new lorewise gangs: the Street Punks and the Juggalos
-Removed unncesesary peds from the Families
-Added lorewise weapons and guns to some gangs
3.0:
-Fixed minor bugs
-Juggalos where replaced with Fooliganz, considering the lastest GTA Online updates
-Removed fireworks from Ballas
-Removed some duplicated peds
-CRASH Unit gang no longer work as intended in the lastest versions of the main mod, so they where replaced with Clifford Mercenaries
-Added a new gang: The FriedMind Corporation!
Først Lastet opp: 19. april 2022
Sist Oppdatert: 19 hours ago
Last Downloaded: 8 minutter siden
60 Kommentarer
Description:
Just an updated, fixed and working version of All Gangs for Gang and Turf Mod by Renlou, wich itself is a modification that replace the custom gangs/bands in the original mod with lorewise ones.
Requirements:
- Gang and Turf mod 2.0.2
-All the requirements from the already mentioned mod
Installation:
- Place GangData.xml inside your gangModData folder (should be inside your GTA V install location). Replace existing files if required.
- Optional TurfZoneData.xml for those that want some zones be taken at start.
Changing your gang:
- Simply open GangData.xml with NotepadPlusPlus (very recommended) and look for the line that says: "true" - Note: The gang chosen by default should be the Families.
- Change "true" to "false" (without the quotation marks).
- Then look for the gang which you want to be a part of instead and swap its "false" line in the same way, but to "true" instead of "false".
-Everytime you update this mod, be sure to use the original TurfZoneData.xml from lucasvinbr, otherwise new gangs will be defeated at start.
Credits:
- Pretty much all done by lucasvinbr, thanks Renlou for the idea and original post. I just fixed an very old mod.
- If you like the mod show your support to lucasvinbr with a like/comment.
Notices of permission:
-lucasvinbr give me permisson and he also convinced me to upload this mod.
-Unfortunately, Renlou is inactive since 2018, so I have no way to contact him, if Renlou in any moment ask me to remove this mod, I will.
Changelog:
1.0:
-First version
2.0:
-Added lorewise weapons and guns to some gangs
-Changed the gang name 'Triads' to 'Wei Cheng Triad'
-Added a new gang: The infamous CRASH Unit from GTA SA, this gang works as a antigang police force, police ingame and cops from this gang recognize each other as fellow law enforcers, so they will work togheter. Not recommeded to set as your gang unless you disable wanted levels with SimpleTrainer
-Added a new gang: The Epsilon Program, they will try to convert and recruit you with their peaceful ways... by force
-Changed Kkangpae blipColor so people dont confuse it with the CRASH Unit or the Vagos
2.1:
-Fixed minor bugs
2.5:
-Fixed minor bugs
-Added two new lorewise gangs: the Street Punks and the Juggalos
-Removed unncesesary peds from the Families
-Added lorewise weapons and guns to some gangs
3.0:
-Fixed minor bugs
-Juggalos where replaced with Fooliganz, considering the lastest GTA Online updates
-Removed fireworks from Ballas
-Removed some duplicated peds
-CRASH Unit gang no longer work as intended in the lastest versions of the main mod, so they where replaced with Clifford Mercenaries
-Added a new gang: The FriedMind Corporation!
Just an updated, fixed and working version of All Gangs for Gang and Turf Mod by Renlou, wich itself is a modification that replace the custom gangs/bands in the original mod with lorewise ones.
Requirements:
- Gang and Turf mod 2.0.2
-All the requirements from the already mentioned mod
Installation:
- Place GangData.xml inside your gangModData folder (should be inside your GTA V install location). Replace existing files if required.
- Optional TurfZoneData.xml for those that want some zones be taken at start.
Changing your gang:
- Simply open GangData.xml with NotepadPlusPlus (very recommended) and look for the line that says: "true" - Note: The gang chosen by default should be the Families.
- Change "true" to "false" (without the quotation marks).
- Then look for the gang which you want to be a part of instead and swap its "false" line in the same way, but to "true" instead of "false".
-Everytime you update this mod, be sure to use the original TurfZoneData.xml from lucasvinbr, otherwise new gangs will be defeated at start.
Credits:
- Pretty much all done by lucasvinbr, thanks Renlou for the idea and original post. I just fixed an very old mod.
- If you like the mod show your support to lucasvinbr with a like/comment.
Notices of permission:
-lucasvinbr give me permisson and he also convinced me to upload this mod.
-Unfortunately, Renlou is inactive since 2018, so I have no way to contact him, if Renlou in any moment ask me to remove this mod, I will.
Changelog:
1.0:
-First version
2.0:
-Added lorewise weapons and guns to some gangs
-Changed the gang name 'Triads' to 'Wei Cheng Triad'
-Added a new gang: The infamous CRASH Unit from GTA SA, this gang works as a antigang police force, police ingame and cops from this gang recognize each other as fellow law enforcers, so they will work togheter. Not recommeded to set as your gang unless you disable wanted levels with SimpleTrainer
-Added a new gang: The Epsilon Program, they will try to convert and recruit you with their peaceful ways... by force
-Changed Kkangpae blipColor so people dont confuse it with the CRASH Unit or the Vagos
2.1:
-Fixed minor bugs
2.5:
-Fixed minor bugs
-Added two new lorewise gangs: the Street Punks and the Juggalos
-Removed unncesesary peds from the Families
-Added lorewise weapons and guns to some gangs
3.0:
-Fixed minor bugs
-Juggalos where replaced with Fooliganz, considering the lastest GTA Online updates
-Removed fireworks from Ballas
-Removed some duplicated peds
-CRASH Unit gang no longer work as intended in the lastest versions of the main mod, so they where replaced with Clifford Mercenaries
-Added a new gang: The FriedMind Corporation!
Først Lastet opp: 19. april 2022
Sist Oppdatert: 19 hours ago
Last Downloaded: 8 minutter siden
Okay I finally got a new pc and was able to work again in this mod, lot of shit changed and fixed, please let me know any troubles, duplicated peds, wrong weapons (no idea how ballas had access to fireworks but is already fixed)
Any suggestion, change etc is welcome, I can even make some option files with changes if you need, all I ask is simple: dont be a dick. That aside, I am all ears!
@TwinkyMods Hi is possible to add new gangs in the notepad by myself or there are a limit?
does anyone know if i can change the weapon list so i can take out the goofy guns n rpg minigun so on if so how iv been trying n cant figure it out
@baldy firstly, open up OpenIV and then right click on ModOptions.xml and select "Edit" (should be in gtav/gangModData)
im assuming "goofy guns" are the ones that they shuffle with their hands so what you wanna do is press ctrl + F and search "mk2". After that delete all the mk2 guns. for example, <BuyableWeapon>
<wepHash>MarksmanRifleMk2</wepHash>
<price>310000</price>
</BuyableWeapon>
is one you would want to delete. For some reason the mk2 guns are broken and they dont wanna show up in their hands, so they do the acclaimed gooft animation. same is for rpg and minigun, search and delete. Hopefully thisll help 👍
@baldy forgot to add this, go to GangData.xml and repeat the process. search and destroy
rate
i think this mod keeps breaking my movement when changing views, even reloading the save wont fix it
when update?
map disappear with this mod idk why
Is there a less ridiculous version of this mod? I'm looking for more of a basic San Andreas gangland sim-type thing, this is more Saints Row 3 on crack.
Aside from the inclusion of overpowered retard weapons, the gangs are WAY too large, expansive, tanky, and progress at light fucking speed. Literally 2 minutes after enabling gang expansion, I had an army of laser Gatling gun wielding Brazilian bimbos show up to fight and endless war with soccer mom's weilding grenade launchers. I'm at a loss for words.
hey man, have anyway to make CRASH Unit don't fight with normal cop?
i like this, this makes it like los santos is at war
during gang wars there are no gang spawns sometimes and i cant skip war it just syas "there is no war here"
Great mod.
is there a way to remove yourself from gangs when you're trevor or michael?
anyone know where to find redneck gangmembers in open iv? I want to replace them with other members
@Kasa Check the x64v.rpf file
@sheidajin They used to cooperate, but something changed in the main menu. Sadly I had to remove them until I find a workaround
@Kasa Just edit the GangData.xml file
@Statixeu No that I am aware
@elsanhoty Impossible, as this only edits two xml files, and I doubt the original mod had anything to do
Side note: If you guys think that Clifford Mercenaries are out of place let me know and I will update an optional version without them
Awsome update.. think you could do like a Warriors 1979 theme, like have 10 of the gangs? Warriors, Rogues, The Baseball Furies, Lizzies, Turnbull AC's, The Gramercy Riffs, Punks, Boppers, Orphans, Hurricanes. Etc