Sniper Cloak / Tactical Poncho for MP Male 1.0
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This is a port of the one-of-a-kind, custom-stitched tactical poncho the Shadow Company marksman/sniper model dons in Infinity Ward's 2022 game Call of Duty: Modern Warfare II. It is the same model used for Warzone's original skin for earning a nuke named "Apparition."
This model is for the mp_m_freemode_01/freemode male and is rigged to move dynamically with your character's head whilst not shifting with the clavicle and neck. The netting in the rear will move passively with your character's neck, providing a realistic simulation of cloth movement.
Feel free to upload texture mods for this if you wish.
BUGS:
There is a slight deformation with the net on the back side of the right shoulder if you turn your character too far to the left; however, it is extremely minor, especially if worn on a black top.
HOW TO INSTALL:
This model is rigged as a hair component. It is best to use HeySlickThatsMe's MP Clothes mod and rename the .ydd and .ytd files to whatever slot is available for you.
That mod is here: https://www.gta5-mods.com/misc/mpclothes-addon-clothing-slots
For example, you could rename the model (.ydd file) to "hair_014_u" and its texture (.ytd) to "hair_diff_014_a_uni" .
CREDITS:
- Activision & Infinity Ward for the model and mesh
- Archom and Scobabula for extracting and porting the components into GMOD, where the model and textures were derived from (https://steamcommunity.com/sharedfiles/filedetails/?id=2977373241)
- Rigging, scaling, and weight paints by myself
This model is for the mp_m_freemode_01/freemode male and is rigged to move dynamically with your character's head whilst not shifting with the clavicle and neck. The netting in the rear will move passively with your character's neck, providing a realistic simulation of cloth movement.
Feel free to upload texture mods for this if you wish.
BUGS:
There is a slight deformation with the net on the back side of the right shoulder if you turn your character too far to the left; however, it is extremely minor, especially if worn on a black top.
HOW TO INSTALL:
This model is rigged as a hair component. It is best to use HeySlickThatsMe's MP Clothes mod and rename the .ydd and .ytd files to whatever slot is available for you.
That mod is here: https://www.gta5-mods.com/misc/mpclothes-addon-clothing-slots
For example, you could rename the model (.ydd file) to "hair_014_u" and its texture (.ytd) to "hair_diff_014_a_uni" .
CREDITS:
- Activision & Infinity Ward for the model and mesh
- Archom and Scobabula for extracting and porting the components into GMOD, where the model and textures were derived from (https://steamcommunity.com/sharedfiles/filedetails/?id=2977373241)
- Rigging, scaling, and weight paints by myself
Først Lastet opp: 2 dager siden
Sist Oppdatert: 3 hours ago
Last Downloaded: 20 seconds ago
2 Kommentarer
This is a port of the one-of-a-kind, custom-stitched tactical poncho the Shadow Company marksman/sniper model dons in Infinity Ward's 2022 game Call of Duty: Modern Warfare II. It is the same model used for Warzone's original skin for earning a nuke named "Apparition."
This model is for the mp_m_freemode_01/freemode male and is rigged to move dynamically with your character's head whilst not shifting with the clavicle and neck. The netting in the rear will move passively with your character's neck, providing a realistic simulation of cloth movement.
Feel free to upload texture mods for this if you wish.
BUGS:
There is a slight deformation with the net on the back side of the right shoulder if you turn your character too far to the left; however, it is extremely minor, especially if worn on a black top.
HOW TO INSTALL:
This model is rigged as a hair component. It is best to use HeySlickThatsMe's MP Clothes mod and rename the .ydd and .ytd files to whatever slot is available for you.
That mod is here: https://www.gta5-mods.com/misc/mpclothes-addon-clothing-slots
For example, you could rename the model (.ydd file) to "hair_014_u" and its texture (.ytd) to "hair_diff_014_a_uni" .
CREDITS:
- Activision & Infinity Ward for the model and mesh
- Archom and Scobabula for extracting and porting the components into GMOD, where the model and textures were derived from (https://steamcommunity.com/sharedfiles/filedetails/?id=2977373241)
- Rigging, scaling, and weight paints by myself
This model is for the mp_m_freemode_01/freemode male and is rigged to move dynamically with your character's head whilst not shifting with the clavicle and neck. The netting in the rear will move passively with your character's neck, providing a realistic simulation of cloth movement.
Feel free to upload texture mods for this if you wish.
BUGS:
There is a slight deformation with the net on the back side of the right shoulder if you turn your character too far to the left; however, it is extremely minor, especially if worn on a black top.
HOW TO INSTALL:
This model is rigged as a hair component. It is best to use HeySlickThatsMe's MP Clothes mod and rename the .ydd and .ytd files to whatever slot is available for you.
That mod is here: https://www.gta5-mods.com/misc/mpclothes-addon-clothing-slots
For example, you could rename the model (.ydd file) to "hair_014_u" and its texture (.ytd) to "hair_diff_014_a_uni" .
CREDITS:
- Activision & Infinity Ward for the model and mesh
- Archom and Scobabula for extracting and porting the components into GMOD, where the model and textures were derived from (https://steamcommunity.com/sharedfiles/filedetails/?id=2977373241)
- Rigging, scaling, and weight paints by myself
Først Lastet opp: 2 dager siden
Sist Oppdatert: 3 hours ago
Last Downloaded: 20 seconds ago
Dude! This is a cool job, big respect for this work. And I'm also wondering, what kind of mask is the soldier wearing in the first screenshot?
@Shturman_EFT Cheers.
The model for that mask can be found here: https://www.gta5-mods.com/player/tactical-balaclava-w-peltors-eup . It only comes in tan, so I made a dark grey alternate texture for it.