General Lee 1978 TV Livery HD - 1969 Dodge Charger 1.7
7 428
64
7 428
64
Made using references from a livery I created in Forza Horizon 3 and the lettering of the Scalextric General Lee which were copied, enlarged and redrawn to a very high resolution to make down scaling as good as it could be resulting in no obvious jagged edges on any of the fine details.
The paint is my own custom Corvette Flame Red I made for a Crew color, this covers the rest of the car so all changing the color does is change the reflective qualities of the paint, the pictures have the car with a Worn base which I think suites the color most, for the best replication of the LEE1 color use Bronze pearl.
Change log.
-------------------------------------------------------------------
1.7 - Minor spacing changes in the lettering and 01 that were not noticed before have been fixed, I know most probably would not care about things either being a few pixels off or slightly the wrong size but I care and make this perfect for me so may as well share my updated versions.
1.6 - The 'N' was accidentally left unfinished and I didn't realize until now, the inner white lines were meant to come to a point but didn't, so that is now fixed.
Also there is a new installation method below as I was experiencing really bad compression artifacts making the livery look very pixelated in some areas.
1.5 - The 'G' in the lettering was too rounded and needed to be more oval and have the flat of it raised slightly, I wanted to do this before but didn't think of how to until now.
1.4 - The red of the flag was slightly too dark and has now been RGB matched with the same unit as the blue. This change makes this livery closer still to the original General Lee. Thanks to Impactjunky for pointing this out.
1.3 - A few alignment issues with each side of the car have been fixed, the livery is now perfectly identical on each side of the car and the flag is dead center with each lettering group perfectly lining up on both the X and Y axis.
1.2 - All aspects of the livery have been modified with improvements for quality and accuracy.
The flag was completely redrawn from scratch and is now more color accurate and closer to TV appearance with no stretching of the stars, the flag was made specifically for this car.
The 01 has been slightly changed to now have mathematically perfect proportions to each other down to the last pixel as well as being more accurate to the TV car and sharper.
The lettering was edited to correct the spacing from one another and in turn make it more accurate to the TV paint scheme.
1.1 - Completely hand redrawn 'GENERAL LEE' text which was high resolution and then scaled down to make it much smoother than first release.
1.0 - First Release
-------------------------------------------------------------------
For use with the 1969 Dodge Charger mod by tk0wnz.
https://www.gta5-mods.com/vehicles/1969-dodge-charger-r-t-add-on-replace-tuning-hq
Installation:
Open the dlc.rpf file in tk0wnz's 1969 Dodge Charger R/T Mod folder using OpenIV.
Navigate to the dlc.rpf file: dlc.rpf\x64\levels\gta5\vehicles\69chargervehicles.rpf\69charger.ytd
Enable edit mode and open the 69charger.ytd file, browse through the textures and delete "dukes_sign_9"
After that import the new one, it is already named the same as the texture you are deleting so it will automatically be sorted into the area the old texture was in.
ABSOLUTELY NECESSARY: Make sure you set the 'Textures format (compression)' option to 'A8R8G8B8' this will ensure there is no texture over compression as this happens if you import it with the default settings, I'm not sure why but the lettering and stars gain odd colors pixels around them if this step is not done.
VERY Important, you must deselect 'Automatically Generate MipMap Levels' if you do not deselect this the game will come up with an error on boot as it adds too many MipMaps and cannot load them, I can't change the amount it makes but deselecting avoids the problem all together.
The paint is my own custom Corvette Flame Red I made for a Crew color, this covers the rest of the car so all changing the color does is change the reflective qualities of the paint, the pictures have the car with a Worn base which I think suites the color most, for the best replication of the LEE1 color use Bronze pearl.
Change log.
-------------------------------------------------------------------
1.7 - Minor spacing changes in the lettering and 01 that were not noticed before have been fixed, I know most probably would not care about things either being a few pixels off or slightly the wrong size but I care and make this perfect for me so may as well share my updated versions.
1.6 - The 'N' was accidentally left unfinished and I didn't realize until now, the inner white lines were meant to come to a point but didn't, so that is now fixed.
Also there is a new installation method below as I was experiencing really bad compression artifacts making the livery look very pixelated in some areas.
1.5 - The 'G' in the lettering was too rounded and needed to be more oval and have the flat of it raised slightly, I wanted to do this before but didn't think of how to until now.
1.4 - The red of the flag was slightly too dark and has now been RGB matched with the same unit as the blue. This change makes this livery closer still to the original General Lee. Thanks to Impactjunky for pointing this out.
1.3 - A few alignment issues with each side of the car have been fixed, the livery is now perfectly identical on each side of the car and the flag is dead center with each lettering group perfectly lining up on both the X and Y axis.
1.2 - All aspects of the livery have been modified with improvements for quality and accuracy.
The flag was completely redrawn from scratch and is now more color accurate and closer to TV appearance with no stretching of the stars, the flag was made specifically for this car.
The 01 has been slightly changed to now have mathematically perfect proportions to each other down to the last pixel as well as being more accurate to the TV car and sharper.
The lettering was edited to correct the spacing from one another and in turn make it more accurate to the TV paint scheme.
1.1 - Completely hand redrawn 'GENERAL LEE' text which was high resolution and then scaled down to make it much smoother than first release.
1.0 - First Release
-------------------------------------------------------------------
For use with the 1969 Dodge Charger mod by tk0wnz.
https://www.gta5-mods.com/vehicles/1969-dodge-charger-r-t-add-on-replace-tuning-hq
Installation:
Open the dlc.rpf file in tk0wnz's 1969 Dodge Charger R/T Mod folder using OpenIV.
Navigate to the dlc.rpf file: dlc.rpf\x64\levels\gta5\vehicles\69chargervehicles.rpf\69charger.ytd
Enable edit mode and open the 69charger.ytd file, browse through the textures and delete "dukes_sign_9"
After that import the new one, it is already named the same as the texture you are deleting so it will automatically be sorted into the area the old texture was in.
ABSOLUTELY NECESSARY: Make sure you set the 'Textures format (compression)' option to 'A8R8G8B8' this will ensure there is no texture over compression as this happens if you import it with the default settings, I'm not sure why but the lettering and stars gain odd colors pixels around them if this step is not done.
VERY Important, you must deselect 'Automatically Generate MipMap Levels' if you do not deselect this the game will come up with an error on boot as it adds too many MipMaps and cannot load them, I can't change the amount it makes but deselecting avoids the problem all together.
Først Lastet opp: 6. mars 2017
Sist Oppdatert: 10. april 2017
Last Downloaded: 12 hours ago
31 Kommentarer
Made using references from a livery I created in Forza Horizon 3 and the lettering of the Scalextric General Lee which were copied, enlarged and redrawn to a very high resolution to make down scaling as good as it could be resulting in no obvious jagged edges on any of the fine details.
The paint is my own custom Corvette Flame Red I made for a Crew color, this covers the rest of the car so all changing the color does is change the reflective qualities of the paint, the pictures have the car with a Worn base which I think suites the color most, for the best replication of the LEE1 color use Bronze pearl.
Change log.
-------------------------------------------------------------------
1.7 - Minor spacing changes in the lettering and 01 that were not noticed before have been fixed, I know most probably would not care about things either being a few pixels off or slightly the wrong size but I care and make this perfect for me so may as well share my updated versions.
1.6 - The 'N' was accidentally left unfinished and I didn't realize until now, the inner white lines were meant to come to a point but didn't, so that is now fixed.
Also there is a new installation method below as I was experiencing really bad compression artifacts making the livery look very pixelated in some areas.
1.5 - The 'G' in the lettering was too rounded and needed to be more oval and have the flat of it raised slightly, I wanted to do this before but didn't think of how to until now.
1.4 - The red of the flag was slightly too dark and has now been RGB matched with the same unit as the blue. This change makes this livery closer still to the original General Lee. Thanks to Impactjunky for pointing this out.
1.3 - A few alignment issues with each side of the car have been fixed, the livery is now perfectly identical on each side of the car and the flag is dead center with each lettering group perfectly lining up on both the X and Y axis.
1.2 - All aspects of the livery have been modified with improvements for quality and accuracy.
The flag was completely redrawn from scratch and is now more color accurate and closer to TV appearance with no stretching of the stars, the flag was made specifically for this car.
The 01 has been slightly changed to now have mathematically perfect proportions to each other down to the last pixel as well as being more accurate to the TV car and sharper.
The lettering was edited to correct the spacing from one another and in turn make it more accurate to the TV paint scheme.
1.1 - Completely hand redrawn 'GENERAL LEE' text which was high resolution and then scaled down to make it much smoother than first release.
1.0 - First Release
-------------------------------------------------------------------
For use with the 1969 Dodge Charger mod by tk0wnz.
https://www.gta5-mods.com/vehicles/1969-dodge-charger-r-t-add-on-replace-tuning-hq
Installation:
Open the dlc.rpf file in tk0wnz's 1969 Dodge Charger R/T Mod folder using OpenIV.
Navigate to the dlc.rpf file: dlc.rpf\x64\levels\gta5\vehicles\69chargervehicles.rpf\69charger.ytd
Enable edit mode and open the 69charger.ytd file, browse through the textures and delete "dukes_sign_9"
After that import the new one, it is already named the same as the texture you are deleting so it will automatically be sorted into the area the old texture was in.
ABSOLUTELY NECESSARY: Make sure you set the 'Textures format (compression)' option to 'A8R8G8B8' this will ensure there is no texture over compression as this happens if you import it with the default settings, I'm not sure why but the lettering and stars gain odd colors pixels around them if this step is not done.
VERY Important, you must deselect 'Automatically Generate MipMap Levels' if you do not deselect this the game will come up with an error on boot as it adds too many MipMaps and cannot load them, I can't change the amount it makes but deselecting avoids the problem all together.
The paint is my own custom Corvette Flame Red I made for a Crew color, this covers the rest of the car so all changing the color does is change the reflective qualities of the paint, the pictures have the car with a Worn base which I think suites the color most, for the best replication of the LEE1 color use Bronze pearl.
Change log.
-------------------------------------------------------------------
1.7 - Minor spacing changes in the lettering and 01 that were not noticed before have been fixed, I know most probably would not care about things either being a few pixels off or slightly the wrong size but I care and make this perfect for me so may as well share my updated versions.
1.6 - The 'N' was accidentally left unfinished and I didn't realize until now, the inner white lines were meant to come to a point but didn't, so that is now fixed.
Also there is a new installation method below as I was experiencing really bad compression artifacts making the livery look very pixelated in some areas.
1.5 - The 'G' in the lettering was too rounded and needed to be more oval and have the flat of it raised slightly, I wanted to do this before but didn't think of how to until now.
1.4 - The red of the flag was slightly too dark and has now been RGB matched with the same unit as the blue. This change makes this livery closer still to the original General Lee. Thanks to Impactjunky for pointing this out.
1.3 - A few alignment issues with each side of the car have been fixed, the livery is now perfectly identical on each side of the car and the flag is dead center with each lettering group perfectly lining up on both the X and Y axis.
1.2 - All aspects of the livery have been modified with improvements for quality and accuracy.
The flag was completely redrawn from scratch and is now more color accurate and closer to TV appearance with no stretching of the stars, the flag was made specifically for this car.
The 01 has been slightly changed to now have mathematically perfect proportions to each other down to the last pixel as well as being more accurate to the TV car and sharper.
The lettering was edited to correct the spacing from one another and in turn make it more accurate to the TV paint scheme.
1.1 - Completely hand redrawn 'GENERAL LEE' text which was high resolution and then scaled down to make it much smoother than first release.
1.0 - First Release
-------------------------------------------------------------------
For use with the 1969 Dodge Charger mod by tk0wnz.
https://www.gta5-mods.com/vehicles/1969-dodge-charger-r-t-add-on-replace-tuning-hq
Installation:
Open the dlc.rpf file in tk0wnz's 1969 Dodge Charger R/T Mod folder using OpenIV.
Navigate to the dlc.rpf file: dlc.rpf\x64\levels\gta5\vehicles\69chargervehicles.rpf\69charger.ytd
Enable edit mode and open the 69charger.ytd file, browse through the textures and delete "dukes_sign_9"
After that import the new one, it is already named the same as the texture you are deleting so it will automatically be sorted into the area the old texture was in.
ABSOLUTELY NECESSARY: Make sure you set the 'Textures format (compression)' option to 'A8R8G8B8' this will ensure there is no texture over compression as this happens if you import it with the default settings, I'm not sure why but the lettering and stars gain odd colors pixels around them if this step is not done.
VERY Important, you must deselect 'Automatically Generate MipMap Levels' if you do not deselect this the game will come up with an error on boot as it adds too many MipMaps and cannot load them, I can't change the amount it makes but deselecting avoids the problem all together.
Først Lastet opp: 6. mars 2017
Sist Oppdatert: 10. april 2017
Last Downloaded: 12 hours ago
@Sun_Ray I'm afraid not, I was only able to make this livery because I had a previously made template, I do not know how to make them myself.
This mod reminds me of a movie
@greglc There was a Dukes of Hazzard movie in 2005, that's probably what you are thinking of, this livery is based on the TV series car from the late 70s to early 80s.
Just amazing!
@SupMyMan Thanks, it was worth every hour I spent on it to get the perfect General Lee livery.
i love your mods. can you please make 1969 pontiac the judje. this pontaic is one of the best muscles in 19s.
The 1 is incorrect on the driver side, and the Cross flags aren't on it, i edited the skin to add these but, the one needs to tilted inwards on the driver side slightly, and spread a bit farther apart, and the ones on the passenger side a bit closer, and personally id make it a clear texture background as lee one was 1975 Corvette flame red (code 70) and its impossible to represent that correctly in a skin.
The flag is also a bit to dark, the red needs to be ALMOST cherry red (Almost the same color as corvette flame red.) and the lines need to be a bit thinner.
I am a dukes historian IRL
http://cdn.barrett-jackson.com/staging/carlist/items/Fullsize/Cars/115984/115984_Rear_3-4_Web.jpg
http://3.bp.blogspot.com/-OGlWVSyy6Yk/TwHWKq8BtiI/AAAAAAAAHKM/x5siRjTAOa4/s1600/115984_Side_Profile_Web.jpg
http://3.bp.blogspot.com/-OGlWVSyy6Yk/TwHWKq8BtiI/AAAAAAAAHKM/x5siRjTAOa4/s1600/115984_Side_Profile_Web.jpg
http://3.bp.blogspot.com/-yOyHgVs2uHI/TwHWJZjWSHI/AAAAAAAAHJk/YtGa9IAGYeE/s1600/115984_Front_3-4_Web.jpg
Dodge Charge (1969) very good awesome fun long good gas cool leather seats blue with white stripes very cool has good handling its a 440 convirtable has lots of speed its fun to drive. good city car friends very joeulous oh yeah. friends love it.
Free Download 1969 Dodge Charger high resolution. You are able to make 1969 Dodge Charger Photos for the desktop, tablet, and smartphone device. To line 1969 Dodge Charger Pictures as wallpaper background in your dekstop, choose image below, and share 1969 Dodge Charger wallpaper in case you adore it. http://www.cariot.me/2018/02/classic-car-dodge-charger-1969.html
I was driving the charger with this mod and guess what came on the radio johnny cash song lol possum on a gumbush!
The lettering on the General Lee text is incorrect for the Georgia general lee, Lee 1-Lee 6 the flags blue needs to be deeper and the stars pointed to the driver side, and the cross flags are needed for lee 1-3, the 01's are also a little more California era rather then Georgia,
by the look of the rocker you're going for lee 1, what id recommend is to make the orange a bit more red, or even do a full skin and make that the proper color which was corvette flame red, or orange flame, (this is coming from a major person within the dukes community) if you want more details on making a proper lee 1-6 skin message me.
How do I install this mod on ps4?
I dont see the roof, only black leather, if i switch to chrome, its a shiny white with the logo barely visible?
you need to add the crossed flag
Great Livery. Everyone should watch this video before using the skin: https://www.youtube.com/watch?v=V_BDOjfDuyA
Awesome! Thanks for sharing!
Flag is too big
Add a rollcage dummy the irl one has a rollcage
@Bikelife80 You do understand the mod the livery is made for has the role cage. This is just the livery for the car
@ZANTHERA I have a question for you. Do you know if there is a fix for the Vector wheels? If I add anything like the push bar or anything it changes the wheels to a weird chrome color. Can't figure out how to fix it. I am using another mod for wheels but there not as good as the Vector wheels.