Sourcemotion - Procedural Biomechanical Ragdoll System 0.6-beta
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SourceMotion is a layered procedural biomechanical reaction system based on the research of Oxford 2001 Torsten Reils documents of Central Pattern Generators aka CPGs on evolving bipedal locomotion using physics based algorithms.
SourceMotion biases human like injury responses & balance recovery and failure states, and multi entity collision resolution instead of using predefined animations
Features list
surface friction logic
dynamic CoM behavior
predictive bracing
procedural recovery
impact archetypes
dynamic damping systems
limb twitch simulation
stumble/trip interaction systems
dynamic IK
Multi Entity Collision Resolution
Known Issues
Currently no major known issues are found other than the few RAGE Engine limitations found in the stock game
Installation instructions is found in the rar, open the OIV with OpenIV, or drag and drop it into OpenIV
click Install, when OpenIV asks where to install the files click on mods folder or "install this mod into "mods" folder"
wait for the installation to finish it should only take a few seconds
after installation open the scripts folder included in the ZIP and drag SourceMotionCore.dll into your GTA V scripts folder
if you don't have a scripts folder create one in your GTA V directory and name it exactly scripts
SourceMotion biases human like injury responses & balance recovery and failure states, and multi entity collision resolution instead of using predefined animations
Features list
surface friction logic
dynamic CoM behavior
predictive bracing
procedural recovery
impact archetypes
dynamic damping systems
limb twitch simulation
stumble/trip interaction systems
dynamic IK
Multi Entity Collision Resolution
Known Issues
Currently no major known issues are found other than the few RAGE Engine limitations found in the stock game
Installation instructions is found in the rar, open the OIV with OpenIV, or drag and drop it into OpenIV
click Install, when OpenIV asks where to install the files click on mods folder or "install this mod into "mods" folder"
wait for the installation to finish it should only take a few seconds
after installation open the scripts folder included in the ZIP and drag SourceMotionCore.dll into your GTA V scripts folder
if you don't have a scripts folder create one in your GTA V directory and name it exactly scripts
Først Lastet opp: 3 dager siden
Sist Oppdatert: 12 hours ago
Last Downloaded: 3 minutter siden
3 Kommentarer
SourceMotion is a layered procedural biomechanical reaction system based on the research of Oxford 2001 Torsten Reils documents of Central Pattern Generators aka CPGs on evolving bipedal locomotion using physics based algorithms.
SourceMotion biases human like injury responses & balance recovery and failure states, and multi entity collision resolution instead of using predefined animations
Features list
surface friction logic
dynamic CoM behavior
predictive bracing
procedural recovery
impact archetypes
dynamic damping systems
limb twitch simulation
stumble/trip interaction systems
dynamic IK
Multi Entity Collision Resolution
Known Issues
Currently no major known issues are found other than the few RAGE Engine limitations found in the stock game
Installation instructions is found in the rar, open the OIV with OpenIV, or drag and drop it into OpenIV
click Install, when OpenIV asks where to install the files click on mods folder or "install this mod into "mods" folder"
wait for the installation to finish it should only take a few seconds
after installation open the scripts folder included in the ZIP and drag SourceMotionCore.dll into your GTA V scripts folder
if you don't have a scripts folder create one in your GTA V directory and name it exactly scripts
SourceMotion biases human like injury responses & balance recovery and failure states, and multi entity collision resolution instead of using predefined animations
Features list
surface friction logic
dynamic CoM behavior
predictive bracing
procedural recovery
impact archetypes
dynamic damping systems
limb twitch simulation
stumble/trip interaction systems
dynamic IK
Multi Entity Collision Resolution
Known Issues
Currently no major known issues are found other than the few RAGE Engine limitations found in the stock game
Installation instructions is found in the rar, open the OIV with OpenIV, or drag and drop it into OpenIV
click Install, when OpenIV asks where to install the files click on mods folder or "install this mod into "mods" folder"
wait for the installation to finish it should only take a few seconds
after installation open the scripts folder included in the ZIP and drag SourceMotionCore.dll into your GTA V scripts folder
if you don't have a scripts folder create one in your GTA V directory and name it exactly scripts
Først Lastet opp: 3 dager siden
Sist Oppdatert: 12 hours ago
Last Downloaded: 3 minutter siden



very interesting, im gonna see how this pairs with my GSW2 overhaul. should be fun
Best Euphoria mod hands down, now my game is Max Payne 3.
Even with the limited code and restrictions we can mess in V in terms of ragdoll to achieve an realistic behaviour, i can definitely see this one as one of a kind, gonna definitely try! Great job! Didn't knew that research regarding this dated back to 2001!