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  • Lamar

    @hunk thanks bro other then that its awesome

    17. februar 2020
  • Lamar

    @Hunk The doors dont stay locked after you walk away from the vehicle. And vehicle mods seem to reset

    16. februar 2020
  • Lamar

    @crosire can someone help. updated and none of the scrips in the script folder are loadibg

    [12:34:50] [ERROR] Failed to load config: System.IO.FileNotFoundException: Could not find file 'C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\ScriptHookVDotNet.ini'.
    File name: 'C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\ScriptHookVDotNet.ini'
    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
    at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
    at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
    at System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
    at System.IO.StreamReader..ctor(String path, Encoding encoding)
    at System.IO.File.InternalReadAllLines(String path, Encoding encoding)
    at ?A0xc1aa4bd5.ScriptHookVDotnet_ManagedInit()
    [12:34:50] [DEBUG] Loading API from .\ScriptHookVDotNet-univ2.dll ...
    [12:34:51] [DEBUG] Loading API from .\ScriptHookVDotNet2.dll ...
    [12:34:51] [DEBUG] Loading API from .\ScriptHookVDotNet3.dll ...
    [12:34:51] [DEBUG] Loading scripts from C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts ...
    [12:34:52] [DEBUG] Successfully compiled WorkingBlower.cs.
    [12:34:52] [INFO] Found 1 script(s) in WorkingBlower.cs resolved to API 2.10.9.
    [12:34:52] [DEBUG] Loading assembly BadHabits.dll ...
    [12:34:52] [INFO] Found 1 script(s) in BadHabits.dll resolved to API 2.10.9.
    [12:34:52] [DEBUG] Loading assembly Better Chases+.dll ...
    [12:34:52] [INFO] Found 6 script(s) in Better Chases+.dll resolved to API 2.10.9.
    [12:34:52] [DEBUG] Loading assembly gtav_special_door_ajay191.dll ...
    [12:34:52] [INFO] Found 1 script(s) in gtav_special_door_ajay191.dll resolved to API 2.10.9.
    [12:34:52] [DEBUG] Loading assembly GunshotWound2.dll ...
    [12:34:52] [INFO] Found 1 script(s) in GunshotWound2.dll resolved to API 2.10.9.
    [12:34:52] [DEBUG] Loading assembly iFruitAddon2.dll ...
    [12:34:52] [INFO] Found 1 script(s) in iFruitAddon2.dll resolved to API 2.10.9.
    [12:34:52] [DEBUG] Loading assembly INMNativeUI.dll ...
    [12:34:52] [WARNING] Unable to resolve API version 2.10.12.
    [12:34:52] [WARNING] Unable to resolve API version 2.10.12.
    [12:34:52] [WARNING] Unable to resolve API version 2.10.12.
    [12:34:52] [WARNING] Unable to resolve API version 2.10.12.
    [12:34:52] [WARNING] Unable to resolve API version 2.10.12.
    [12:34:52] [WARNING] Unable to resolve API version 2.10.12.
    [12:34:52] [DEBUG] Loading assembly Leopotam.Ecs.dll ...
    [12:34:52] [INFO] Found 0 script(s) in Leopotam.Ecs.dll.
    [12:34:52] [DEBUG] Loading assembly Louder Radios + Leave Vehicle Engine On.dll ...
    [12:34:52] [INFO] Found 1 script(s) in Louder Radios + Leave Vehicle Engine On.dll resolved to API 2.10.9.
    [12:34:52] [DEBUG] Loading assembly LSlife.dll ...
    [12:34:52] [WARNING] Unable to resolve API version 2.10.12.
    [12:34:52] [WARNING] Unable to resolve API version 2.10.12.
    [12:34:52] [WARNING] Unable to resolve API version 2.10.12.
    [12:34:52] [WARNING] Unable to resolve API version 2.10.12.
    [12:34:52] [DEBUG] Loading assembly Metadata.dll ...
    [12:34:52] [INFO] Found 0 script(s) in Metadata.dll.
    [12:34:52] [DEBUG] Loading assembly MethDealing.dll ...
    [12:34:52] [WARNING] Unable to resolve API version 2.10.12.
    [12:34:52] [DEBUG] Loading assembly NativeUI.dll ...
    [12:34:52] [INFO] Found 1 script(s) in NativeUI.dll resolved to API 2.10.9.
    [12:34:52] [DEBUG] Loading assembly NAudio.dll ...
    [12:34:52] [INFO] Found 0 script(s) in NAudio.dll.
    [12:34:52] [DEBUG] Loading assembly Newtonsoft.Json.dll ...
    [12:34:52] [INFO] Found 0 script(s) in Newtonsoft.Json.dll.
    [12:34:52] [DEBUG] Loading assembly opensimeondoorsandlesterhouse.dll ...
    [12:34:53] [INFO] Found 1 script(s) in opensimeondoorsandlesterhouse.dll resolved to API 2.10.9.
    [12:34:53] [DEBUG] Loading assembly PDMCD4.dll ...
    [12:34:53] [WARNING] Unable to resolve API version 2.10.12.
    [12:34:53] [WARNING] Unable to resolve API version 2.10.12.
    [12:34:53] [WARNING] Unable to resolve API version 2.10.12.
    [12:34:53] [WARNING] Unable to resolve API version 2.10.12.
    [12:34:53] [WARNING] Unable to resolve API version 2.10.12.
    [12:34:53] [WARNING] Unable to resolve API version 2.10.12.
    [12:34:53] [DEBUG] Loading assembly Persistence.dll ...
    [12:34:53] [INFO] Found 1 script(s) in Persistence.dll resolved to API 2.10.9.
    [12:34:53] [DEBUG] Loading assembly Relationships.dll ...
    [12:34:53] [INFO] Found 1 script(s) in Relationships.dll resolved to API 3.0.2.
    [12:34:53] [DEBUG] Loading assembly SafeCracker.dll ...
    [12:34:53] [INFO] Found 1 script(s) in SafeCracker.dll resolved to API 2.10.9.
    [12:34:53] [DEBUG] Loading assembly Simple Jobs II.dll ...
    [12:34:53] [WARNING] Unable to resolve API version 2.10.12.
    [12:34:53] [WARNING] Unable to resolve API version 2.10.12.
    [12:34:53] [DEBUG] Loading assembly SmallTrailer.dll ...
    [12:34:53] [INFO] Found 1 script(s) in SmallTrailer.dll resolved to API 2.10.9.
    [12:34:53] [DEBUG] Loading assembly Starmans Banking System.dll ...
    [12:34:53] [INFO] Found 1 script(s) in Starmans Banking System.dll resolved to API 2.10.9.
    [12:34:53] [DEBUG] Loading assembly VehicleController.dll ...
    [12:34:53] [WARNING] Resolving API version 0.0.0.
    [12:34:53] [INFO] Found 4 script(s) in VehicleController.dll resolved to API 2.10.9.
    [12:34:53] [DEBUG] Loading assembly VehicleSaveSH3.dll ...
    [12:34:53] [INFO] Found 1 script(s) in VehicleSaveSH3.dll resolved to API 3.0.2.
    [12:34:53] [DEBUG] Loading assembly Weighted Randomizer.dll ...
    [12:34:53] [INFO] Found 0 script(s) in Weighted Randomizer.dll.
    [12:34:53] [DEBUG] Instantiating script BadHabits.BadHabits ...
    [12:34:53] [ERROR] Failed to instantiate script BadHabits.BadHabits because constructor threw an exception: System.NullReferenceException: Object reference not set to an instance of an object.
    at GTA.ScriptDomain.LookupScriptFilename(Type scripttype)
    at GTA.Script..ctor()
    at BadHabits.BadHabits..ctor() in C:\Users\Lenovo\source\repos\BadHabits\BadHabits\BadHabits\BadHabits.cs:line 386
    [12:34:53] [DEBUG] Instantiating script gtav_special_door_ajay191 ...
    [12:34:53] [ERROR] Failed to instantiate script gtav_special_door_ajay191 because constructor threw an exception: System.NullReferenceException: Object reference not set to an instance of an object.
    at GTA.ScriptDomain.LookupScriptFilename(Type scripttype)
    at GTA.Script..ctor()
    at gtav_special_door_ajay191..ctor()
    [12:34:53] [DEBUG] Instantiating script BetterChasesPlus.ArrestWarrants ...
    [12:34:53] [ERROR] Failed to instantiate script BetterChasesPlus.ArrestWarrants because constructor threw an exception: System.NullReferenceException: Object reference not set to an instance of an object.
    at GTA.ScriptDomain.ExecuteTask(IScriptTask task)
    at GTA.Native.Function.Call[T](UInt64 hash, InputArgument[] arguments)
    at GTA.Game.get_Player()
    at BetterChasesPlus.ArrestWarrants..ctor()
    [12:34:53] [DEBUG] Instantiating script BetterChasesPlus.BetterChases+BetterChasesActive ...
    [12:34:53] [ERROR] Failed to instantiate script BetterChasesPlus.BetterChases+BetterChasesActive because constructor threw an exception: System.NullReferenceException: Object reference not set to an instance of an object.
    at GTA.ScriptDomain.LookupScriptFilename(Type scripttype)
    at GTA.Script..ctor()
    at BetterChasesPlus.BetterChases.BetterChasesActive..ctor()
    [12:34:53] [DEBUG] Instantiating script BetterChasesPlus.BetterChases+BetterChasesPassive ...
    [12:34:53] [ERROR] Failed to instantiate script BetterChasesPlus.BetterChases+BetterChasesPassive because constructor threw an exception: System.NullReferenceException: Object reference not set to an instance of an object.
    at GTA.ScriptDomain.LookupScriptFilename(Type scripttype)
    at GTA.Script..ctor()
    at BetterChasesPlus.BetterChases.BetterChasesPassive..ctor()
    [12:34:53] [DEBUG] Instantiating script BetterChasesPlus.Options ...
    [12:34:53] [ERROR] Failed to instantiate script BetterChasesPlus.Options because constructor threw an exception: System.TypeInitializationException: The type initializer for 'BetterChasesPlus.Options' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object.
    at GTA.ScriptDomain.PinString(String string)
    at GTA.Native.?A0x55605b1d.ObjectToNative(Object value)
    at GTA.Scaleform..ctor(String scaleformID)
    at NativeUI.UIMenu..ctor(String title, String subtitle, Point offset, String spriteLibrary, String spriteName)
    at NativeUI.UIMenu..ctor(String title, String subtitle)
    at BetterChasesPlus.Options..cctor()
    --- End of inner exception stack trace ---
    at BetterChasesPlus.Options..ctor()
    [12:34:53] [DEBUG] Instantiating script BetterChasesPlus.Renderer ...
    [12:34:53] [ERROR] Failed to instantiate script BetterChasesPlus.Renderer because constructor threw an exception: System.TypeInitializationException: The type initializer for 'BetterChasesPlus.Renderer' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object.
    at GTA.ScriptDomain.ExecuteTask(IScriptTask task)
    at GTA.Native.Function.Call[T](UInt64 hash, InputArgument[] arguments)
    at GTA.Game.get_ScreenResolution()
    at NativeUI.UIMenu.GetScreenResolutionMaintainRatio()
    at BetterChasesPlus.Renderer..cctor()
    --- End of inner exception stack trace ---
    at BetterChasesPlus.Renderer..ctor()
    [12:34:53] [DEBUG] Instantiating script BetterChasesPlus.Witnesses ...
    [12:34:53] [ERROR] Failed to instantiate script BetterChasesPlus.Witnesses because constructor threw an exception: System.NullReferenceException: Object reference not set to an instance of an object.
    at GTA.ScriptDomain.LookupScriptFilename(Type scripttype)
    at GTA.Script..ctor()
    at BetterChasesPlus.Witnesses..ctor()
    [12:34:53] [DEBUG] Instantiating script GunshotWound2.GunshotWound2 ...
    [12:34:53] [ERROR] Failed to instantiate script GunshotWound2.GunshotWound2 because constructor threw an exception: System.NullReferenceException: Object reference not set to an instance of an object.
    at GTA.ScriptDomain.LookupScriptFilename(Type scripttype)
    at GTA.Script..ctor()
    at GunshotWound2.GunshotWound2..ctor()
    [12:34:53] [DEBUG] Instantiating script iFruitAddon2.iFruitAddon2 ...
    [12:34:53] [ERROR] Failed to instantiate script iFruitAddon2.iFruitAddon2 because constructor threw an exception: System.NullReferenceException: Object reference not set to an instance of an object.
    at GTA.ScriptDomain.LookupScriptFilename(Type scripttype)
    at GTA.Script..ctor()
    at iFruitAddon2.iFruitAddon2..ctor()
    [12:34:53] [DEBUG] Instantiating script LouderRadiosLeaveVehicleEngineOn ...
    [12:34:53] [ERROR] Failed to instantiate script LouderRadiosLeaveVehicleEngineOn because constructor threw an exception: System.NullReferenceException: Object reference not set to an instance of an object.
    at GTA.ScriptDomain.LookupScriptFilename(Type scripttype)
    at GTA.Script..ctor()
    at LouderRadiosLeaveVehicleEngineOn..ctor()
    [12:34:53] [DEBUG] Instantiating script NativeUI.BigMessageThread ...
    [12:34:53] [ERROR] Failed to instantiate script NativeUI.BigMessageThread because constructor threw an exception: System.NullReferenceException: Object reference not set to an instance of an object.
    at GTA.ScriptDomain.LookupScriptFilename(Type scripttype)
    at GTA.Script..ctor()
    at NativeUI.BigMessageThread..ctor()
    [12:34:53] [DEBUG] Instantiating script ModName.Main ...
    [12:34:53] [ERROR] Failed to instantiate script ModName.Main because constructor threw an exception: System.NullReferenceException: Object reference not set to an instance of an object.
    at GTA.ScriptDomain.LookupScriptFilename(Type scripttype)
    at GTA.Script..ctor()
    at ModName.Main..ctor()
    [12:34:53] [DEBUG] Instantiating script WorkingBlower ...
    [12:34:53] [ERROR] Failed to instantiate script WorkingBlower because constructor threw an exception: System.NullReferenceException: Object reference not set to an instance of an object.
    at GTA.ScriptDomain.LookupScriptFilename(Type scripttype)
    at GTA.Script..ctor()
    at WorkingBlower..ctor() in c:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts\WorkingBlower.cs:line 7
    [12:34:53] [DEBUG] Instantiating script Persistence.Persistence ...
    [12:34:53] [ERROR] Failed to instantiate script Persistence.Persistence because constructor threw an exception: System.NullReferenceException: Object reference not set to an instance of an object.
    at GTA.ScriptDomain.LookupScriptFilename(Type scripttype)
    at GTA.Script..ctor()
    at Persistence.Persistence..ctor() in D:\Projects\Mods\Persistence\Persistence\Persistence.vb:line 16
    [12:34:53] [DEBUG] Instantiating script Relationships.Relationships ...
    [12:34:53] [INFO] Started script Relationships.Relationships.
    [12:34:53] [DEBUG] Instantiating script SafeCrack ...
    [12:34:53] [ERROR] Failed to instantiate script SafeCrack because constructor threw an exception: System.NullReferenceException: Object reference not set to an instance of an object.
    at GTA.ScriptDomain.LookupScriptFilename(Type scripttype)
    at GTA.Script..ctor()
    at SafeCrack..ctor()
    [12:34:53] [DEBUG] Instantiating script SmallTrailer.STrailer ...
    [12:34:53] [ERROR] Failed to instantiate script SmallTrailer.STrailer because constructor threw an exception: System.NullReferenceException: Object reference not set to an instance of an object.
    at GTA.ScriptDomain.LookupScriptFilename(Type scripttype)
    at GTA.Script..ctor()
    at SmallTrailer.STrailer..ctor()
    [12:34:53] [DEBUG] Instantiating script Starmans_Banking_System.SBS ...
    [12:34:53] [ERROR] Failed to instantiate script Starmans_Banking_System.SBS because constructor threw an exception: System.NullReferenceException: Object reference not set to an instance of an object.
    at GTA.ScriptDomain.LookupScriptFilename(Type scripttype)
    at GTA.Script..ctor()
    at Starmans_Banking_System.SBS..ctor()
    [12:34:53] [DEBUG] Instantiating script VehicleController.GTAGame.Managers.InputManager ...
    [12:34:53] [ERROR] Failed to instantiate script VehicleController.GTAGame.Managers.InputManager because constructor threw an exception: System.NullReferenceException: Object reference not set to an instance of an object.
    at GTA.ScriptDomain.LookupScriptFilename(Type scripttype)
    at GTA.Script..ctor()
    at VehicleController.GTAGame.Managers.InputManager..ctor()
    [12:34:53] [DEBUG] Instantiating script VehicleController.GTAGame.Managers.NotificationManager ...
    [12:34:53] [ERROR] Failed to instantiate script VehicleController.GTAGame.Managers.NotificationManager because constructor threw an exception: System.NullReferenceException: Object reference not set to an instance of an object.
    at GTA.ScriptDomain.LookupScriptFilename(Type scripttype)
    at GTA.Script..ctor()
    at VehicleController.GTAGame.Managers.NotificationManager..ctor()
    [12:34:53] [DEBUG] Instantiating script VehicleController.Plugin.Input.InputHandler ...
    [12:34:53] [ERROR] Failed to instantiate script VehicleController.Plugin.Input.InputHandler because constructor threw an exception: System.NullReferenceException: Object reference not set to an instance of an object.
    at GTA.ScriptDomain.LookupScriptFilename(Type scripttype)
    at GTA.Script..ctor()
    at VehicleController.Plugin.Input.InputHandler..ctor()
    [12:34:53] [DEBUG] Instantiating script VehicleController.VehicleController ...
    [12:34:53] [ERROR] Failed to instantiate script VehicleController.VehicleController because constructor threw an exception: System.NullReferenceException: Object reference not set to an instance of an object.
    at GTA.ScriptDomain.LookupScriptFilename(Type scripttype)
    at GTA.Script..ctor()
    at VehicleController.VehicleController..ctor()
    [12:34:53] [DEBUG] Instantiating script VehicleSaveSH3.VehicleSaveSH3 ...
    [12:34:53] [ERROR] Failed to instantiate script VehicleSaveSH3.VehicleSaveSH3 because constructor threw an exception: System.NullReferenceException: Object reference not set to an instance of an object.
    at GTA.ScriptDomain.PinString(String string)
    at GTA.Native.?A0x55605b1d.ObjectToNative(Object value)
    at GTA.Native.InputArgument.op_Implicit(String value)
    at iFruitAddon2.PhoneImage.LoadTextureDict(String txd)
    at iFruitAddon2.PhoneImage..ctor(String name)
    at iFruitAddon2.ContactIcon..ctor(String txd)
    at iFruitAddon2.ContactIcon.get_Generic()
    at iFruitAddon2.iFruitContact..ctor(String name)
    at VehicleSaveSH3.VehicleSaveSH3..ctor() in C:\Users\Hunk\source\repos\VehicleSaveSH3\VehicleSaveSH3_PROJECT\VehicleSaveSH3.cs:line 112
    [12:35:04] [ERROR] Caught fatal unhandled exception:
    System.NullReferenceException: Object reference not set to an instance of an object.
    at GTA.ScriptDomain.PinString(String string)
    at GTA.Native.?A0x55605b1d.ObjectToNative(Object value)
    at GTA.Native.InputArgument.op_Implicit(String value)
    at iFruitAddon2.PhoneImage.LoadTextureDict(String txd)
    at iFruitAddon2.PhoneImage..ctor(String name)
    at iFruitAddon2.ContactIcon..ctor(String txd)
    at iFruitAddon2.ContactIcon.get_Generic()
    at iFruitAddon2.iFruitContact..ctor(String name)
    at Relationships.Relationships.OnTick(Object sender, EventArgs e) in C:\Users\Hunk\source\repos\Relationships\Relationships_PROJECT\Relationships.cs:line 5944
    at SHVDN.Script.MainLoop()
    [12:35:04] [ERROR] The exception was thrown while executing the script Relationships.Relationships.
    [12:35:04] [WARNING] Aborted script Relationships.Relationships.

    Expand to read the full comment
    16. februar 2020